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DCS的一些消息

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发表于 2008-7-29 09:02:12 | 显示全部楼层 |阅读模式
首先是关于第三方插件的制作的......
Eagle Dynamics DCS 3rd Party Support Packages
In an effort to better support 3rd party development of Digital Combat Simulator (DCS), Eagle Dynamics has created a set of plug-ins that will allow 3rd party developers far greater capability to modify and add to DCS. Current plug-in support includes:
      Physical Cockpit Interface Package (PCIP). This package provides support to cockpit builders and allows them to more efficiently, and with great depth of capability, to port systems simulated in software to their physical cockpits. This includes support to various projection systems. PCIP will be made available to all after the release of DCS: Black Shark.
     Terrain Builder. This plug-in to 3DSMax 7 allows developers to create new terrain maps (elevation, texturing, and object placement) that can be used within DCS. Creators of such terrain will be required to enter a contractual relationship with Eagle Dynamics and allow Eagle unrestricted use of the terrain in its commercial products with due credit to the developer. This will not preclude the developer from releasing their content independently if they wish.
      3D Model Builder. This plug-in to 3DSMax 7 allows the creation of animated, 3D objects that can be used to populate DCS. Models of sufficient quality may be integrated into DCS.
      6 DOF Cockpit Builder. This plug-in allows object builders to create new 6 DOF cockpits that can be assigned to DCS user-created aircraft.
      External Flight Model Linking. This software package allows the linking of 3rd party flight dynamic systems into DCS to control aircraft.
     GUI Source Package. This package includes sources codes to allow the developer to create their own GUI screens, Mission Editor, Campaign Editor.
With the exception of the Terrain Builder, these 3rd party support packages will be available to qualified developers after the release of DCS: Black Shark. Those qualified developers with experience developing terrain may contact Matt Wagner at matt@fighter-collection.com to discuss DCS terrain creation. Qualified developers will be determined on a case-by-case basis, and this will generally be based on the developer’s experience level in developing applicable content.
Regarding all 3rd party generated content, Eagle will be granted unrestricted use of such content that meets necessary quality standards; however, this will not preclude the developer from releasing their content independently (see items 2 and 3 below). 3rd party developers will retain ownership of their content.
Content created with these tools may be released in one of three ways:
       1. Content that meets Eagle Dynamics quality standards may be directly integrated into the later DCS software packages. This will allow a consistent level of quality.
       2. Content may be released at no cost to consumers as unofficial add-ons. Such content will be “player beware” in regards to quality.
       3. Content generated for DCS using Eagle plug-ins may be released as official pay-ware DCS add-ons but a small royalty payment to Eagle Dynamics would be required to help finance the development of additional 3rd party tools. Such content would not be integrated into the DCS entertainment product but could be used for our non-entertainment commercial products.
Also, in the coming weeks we will open a new, private forum for official 3rd party developers. This forum will allow such developers to share ideas, talk with Eagle staff, and discuss their projects with their peers.
Further details will be made available after the release of DCS: Black Shark. Until then, note that all the above is subject to change.
__________________
Matt Wagner
Producer, TFC/Eagle Dynamics


为了更好地支持《数字战斗模拟》的第三方开发,Ealge Dynamics已经创建了一套插件允许第三方开发者有更大的能力修改和增添内容到DCS中。当前的插件包括:

# 物理驾驶舱界面包(PCIP)。这个包提供了驾驶舱创建的支持,允许更高效地、更“切实”地安置软件中模拟的系统至物理驾驶舱。这包括了一系列的投射系统。PCIP将在《DCS:黑鲨》发布后向所有人开放。

# 地形创建器。这个3DSMax插件允许开发者创建新的地形地图(海拔、贴图、物体)以在DCS中使用。相关地形的创建者将被要求签署一份与Eagle Dynamics的关系合同,内容所有权将归ED。

# 3D模型创建器。这个3DSMax插件允许创建活动3D物体加入到DCS中。达到足够质量的模型将被加入到DCS中。

# 6余度座舱创建器。这个插件允许物体创建者为DCS用户创建的新飞行器创建新的6余度座舱。

# 扩展飞行模型链。这个软件包允许链接第三方飞行动力系统至DCS中以控制飞行器。

# 图形用户界面资源包。这个包裹包括了允许开发者创建他们自己的GUI屏幕、任务编辑器、战役编辑器的原代码。


由于地形创建器的加入,第三方包裹的支持将在《DCS:黑鲨》的发布后成为可能。高素质的具备开发地形经验的开发者可以通过电子邮件 matt@fighter-collection.com 以联系Matt Wagner,讨论DCS地形创建。任何这类的内容将成为Eagle Dynamics的财产,Eagle Dynamics可能会将它们作为DCS软件包的一部分使用。

这些工具创建的内容以以下3种形式发布:
1. 达到Dagle Dynamics的质量标准的内容可能会作为DCS后期软件包的组件直接集成。

2. 可以作为非官方插件免费地向用户发布。

3. 可以作为官方收费组件向用户发布,但需要向ED支付一定版权费用。

更多的细节将在DCS发布后公布。之前,以上所述的一切都有可能更改。
__________________
Matt Wagner
Producer, TFC/Eagle Dynamics

[ 本帖最后由 kiss4luna 于 2008-7-29 14:52 编辑 ]
 楼主| 发表于 2008-7-29 09:03:07 | 显示全部楼层
然后是关于DCS与LO的FPS对比的.........
This is a completely guessing, but I'd say take the fps you get in LO:FC and multiply with 0.67 and you'll get DCS:BS fps.
To make it easy, get a PC that runs LO:FC twice as fast as you need it to and that should be alright for DCS:BS
发表于 2008-7-29 11:00:46 | 显示全部楼层
可见DCS的开放性得到很大改善!玩家可以增加新飞机、定义新座舱等,而不必替换原机型,还可以建立新地形!终于可以在中国上空飞行了!!!
建议:立即和ED联系,我们现在就开始制作《中国战区》插件包!

[ 本帖最后由 3go-251 于 2008-7-29 11:05 编辑 ]
发表于 2008-7-29 12:28:11 | 显示全部楼层
地形可不好做啊..
 楼主| 发表于 2008-7-29 12:28:17 | 显示全部楼层
中国太大了,我认为做个台湾战区就可以了~~~~
发表于 2008-7-29 14:51:01 | 显示全部楼层
要高精度的厦门和金门地形!
发表于 2008-8-23 09:41:28 | 显示全部楼层
我要印度和越南边区的~!
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