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发表于 2010-7-22 22:07:01
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NEW TRIMMER IMPLEMENTATION
In addition to the original trimmer implementation, in which control input is disabled for 1 second to allow the player to quickly re-center his controls, a new method is included in version 1.0.1, using a different re-centering logic. In the new method, control input is disabled until the player returns the controls to their neutral position. This allows the player to re-center his controls smoothly, minimizing unwanted control input.
The new trimmer logic is optional and is selected ON by default upon installation of the patch. Selection of the trimmer implementation is available in the GAMEPLAY menu of the game options.
The Yaw (heading) autopilot channel functionality has also been redesigned. If the yaw rate is under 3 deg/sec. when the trimmer button is released, the autopilot will stabilize the helicopter heading. If the yaw rate is greater than 3 deg/sec., the autopilot will stabilize the yaw rate to maintain the turn.
The control deadzone for the new trimmer implementation can be adjusted in the following configuration file:
...Scripts\Aircrafts\_Common\FMOoptions.lua
The relevant variables are:
HelicopterTrimmerMethod - trimmer implementation option: 1 - original, 2 - new (selected by default).
The default neutral positions (deadzone) to which the player must return his controls to reactivate control input (in % of half of the controls' full motion!)
HelicopterTrimmerZonePitch = 0.05 (5% in pitch)
HelicopterTrimmerZoneRoll = 0.05 (5% in roll)
HelicopterTrimmerZoneRudder = 0.1 (10% in yaw)
HelicopterTrimmerTauInverse = 7.0 - time factor for the period given the player to re-center his controls when using the original trimmer implementation.
IMPORTANT! All of the above values are recorded for track playback. Do not use the Windows� Notepad to edit LUA files. A text editor with full UTF-8 compatibility is required when editing the configuration files. |
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