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[教程] LO1.1怒火危崖细节(ED论坛)(11月12日更新,好消息)

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发表于 2004-11-8 11:42:46 | 显示全部楼层 |阅读模式
<FONT color=#ff0033><B>
<P><FONT color=#ff0033><B>11月12日更新=====================</B></FONT></P></B></FONT>
<P><FONT color=#ff0033>问:My question is if the bug of the aiming piper for guns in Russian aircraft has been corrected in version 1.1?
我的问题是在1.1版中俄机的机炮瞄准器bug是否已改正?</FONT></P><FONT color=#000000>
<P>答:Yes, it's been corrected. The LCOS pipper works properly in v1.1.
[em02] [em02] [em02]</P></FONT>
<P><FONT color=#ff0033><B>11月11日更新=====================</B></FONT></P>
<P><FONT color=#ff0033>问:Is there any chance of getting dedicated server software for lock-on in the future? </FONT></P>
<P><FONT color=#ff0033>将来有可能出LOCKON的专用服务器软件吗?</FONT></P>
<P>答:Today we discussed an development of the dedicated server.
There can be it will appear in the following add-on.
今天我们讨论了专用服务器的开发。将在后续的Add-on中出现。[em02]</P>
<P><FONT color=#0000ff><B>以前的内容========================</B></FONT></P>
<P>I'll start with a basic overview of the new, improved, and much more authentic Russian Su-27/33 and Mig-29A/S combat avionics.
首先从对俄机(Su27/33,Mig29A/S)战斗航电的增加、改进方面开始。</P>
<P>The improved Russian avionics actually create more workload for the pilot... so be ready to update your joystick files! <IMG src="http://forum.lockon.ru/images/smiles/icon_smile.gif" border=0>
改进的俄机航电实际上增加了飞行员的负担,因此要准备修改你的遥杆配置文件。</P>
<P>-There are 3 BVR search radar modes now, Encounter, Pursuit, and Auto...</P>
<P>现在有3种超视距搜索雷达模式:遭遇、追踪和自动</P>
<P>-For head on enagagements Encounter mode(Hi PRF) will provide the best range and for tail on chase, pursuit(Medium PRF) will provide the best range. Auto(Interleaved PRF) is a combination of both but the acquisition range is reduced.
对于“对冲”交战,遭遇模式(高PRF)将提供最佳的范围,而对于“追尾”,追踪模式(中等PRF)将提供最佳的范围。自动模式(间隔PRF)为两者的联合,但获取的范围减少了。</P>
<P>If you are tail on to a bandit and in encounter mode you will not see it with the radar so you have to switch to either pursuit or auto. If you are head on in pursuit mode you will not see it.
如果你追在敌机的尾部而又处于遭遇模式,用雷达看不见它,因此你必须切换成追踪模式或自动模式。如果你与敌对冲而处于追踪模式,你也看不到它。</P>
<P>-TWS-SNP, there is now the SNP mode including automatic threat prioritisation and lock-on.
TWS-SNP, 现在SNP模式包括了自动的威胁优先排序和锁定。</P>
<P>-Radar azimuth is now 3 zones only, left, center, and right.
雷达方位角现在只有左、中、右三个区域。</P>
<P>-There is a radar elevation zone indication on the HUD.
在HUD上增加了雷达仰角区的指示。</P>
<P>-There is radar azimuth zone indication on the HUD
在HUD上增加了雷达方位区的指示。</P>
<P>-You can set the radar range on the HUD.
在HUD上可以设置雷达范围。</P>
<P>-When a target is locked there is a radar beam position indication on the HUD.
当目标被锁定时,在HUD上有雷达波束位置指示。</P>
<P>-The larger the target, the larger the track symbol on the HUD.
目标越大,HUD上的跟踪符号就越大。</P>
<P>-There is now auto lock On in CAC Vertical(radar and EOS) and FIO(Longitudinal Missile Aiming - IR seekers only)
在近距空战的垂直扫描(雷达和光电)和红外导弹头瞄准(FIO)中增加了自动锁定功能。</P>
<P>-ECM jamming is now indicated on the HUD and HOJ lock on is possible with the R-27 and R-77.
在HUD上增加了ECM干扰指示,而且R27和R77可以用HOJ方式锁定。</P>
<P>-You can now change the size of the gun funnel depending on the size of target you want to hit.
可以根据你要打击的目标大小来改变机炮漏斗线的大小。</P>
<P>-As seen in the screenshots, the weapon stations are now displayed on the HUD too.
正如在截图中看到的,武器挂载位置也显示在HUD上。</P>
<P>-IR missiles now emit a tone when they are locked on.
当红外导弹锁定时,现在发出一种音调。</P>
<P>-You can now increase and decrease the volume of the RWR and SPO warning tones.
可以增大或减小RWR和SPO警告声的音量。</P>
<P>The Mig-29 HUD symbology includes a pitch scale on the right side of the HUD.
Mig-29的HUD右边包括了俯仰刻度。</P>
<P>NAV avionics are basically unchanged except the enroute NAV mode sensitivity was greatly reduced so tracking a course is much easier then in v1.02.
导航电子方面基本没有变化,但在途导航模式的灵敏度大大降低了,这样使跟随航线比1.02更加容易了。</P>
<P>ILS guidance indictaion is changed to 2 circles that must be inside each other to be on the glideslope and localizer.
着陆导航系统引导指示改成2个圆圈,它们必须重合才满足下滑道和方向定位的要求。</P>
<P>All new autopilot modes:
所有新增的自动驾驶模式包括</P>
<P>- autopilot override  自动驾驶接管
- roll and pitch stabilization  测滚和府仰稳定
- altitude and roll stabilization  高度和侧滚稳定
- transition in horizontal flight (panic button)  平飞中的变换(应急按钮)  [em06] ??</P>
<P>- altitude stabilization  高度稳定
- radio-altimeter terrain following  雷达高度表地形跟随[em02]
- reset all autopilot modes  复位所有自动驾驶模式

-All new improved HUD fonts for all aircraft which are much sharper and easier to read.
所有飞机均改进了HUD字体,更加锐利、更易阅读。</P>
<P>-New improved sound for the A-10A and the F-15C cannons .
A-10A和F-15C改进了机炮声音。</P>
<P>-All new and higher resolution A-10A aircraft textures.
A-10A采用全新的更高分辨率的贴图。</P>
<P>-Airframe shake for all aircraft when cannon is fired.
所有飞机在机炮开火时,机身会抖动。[em02]</P>
<P>-Improved view of the wings when looking back at 4 and 8 o'clock in the F-15C, Su-27/33, and Mig-29A/S.
改进了在F-15C、Su-27/33、Mig-29A/S中向后看4点或8点方向的机翼视角。</P>
<P>-Many new weapon 3D models and textures.
许多新的武器3D模型和贴图。(这人的英语语法就这样[em06])</P>
<P>-Navigation lights that can be on steady or flash(Su-25T)
航行灯可一直亮着或者闪烁[em02] (可惜仅仅是Su25T[em03])</P>
<P>-Improved cockpit ejection model with the pilot, seat, and chute remaining visible after reaching the ground.
改进了座舱弹射模型,飞行员、座椅和降落伞在落地后也能看见。</P>
<P>Highlights of the Su-25 and Su-25T Advanced Flight Model(AFM) and physics
Su-25和Su-25T高级飞行模型(AFM)和物理学的概要</P>
<P>-Dynamic flight and physics model that reacts to weight, center of gravity position, and moments of inertia in real time with no scripting.
动态的飞行和物理模型,实时地与重量、重心位置和惯性力距等发生作用,没有脚本化。</P>
<P>- Assymetric wing loading dynamics... for example... weapons hanging on pylons have weight and drag and when a weapon(A2G missile for example) is fired from one wing only the loss of weight and drag affect how the aircraft reacts. For example, the lighter wing will rise and cause it to accelerate, the heavier wing will drop and deccelrate, which will in turn create yaw.
非对称的机翼挂载动力学。机翼挂载动力学是指,武器挂在挂架上时有重量和阻力,而把武器从机翼上发射出去后,重量和阻力的消失影响飞机如何作用。非对称是指,轻的机翼会上升并导致加速,重的机翼会下沉并减速,这样将引起偏航。</P>
<P>-Flight tested by a Russian Su-25 pilot.
俄罗斯Su-25飞行员做了测试飞行。</P>
<P>-Fully dynamic aircraft damage modeling including tires that will blow and separate.
完整的动态飞机损毁模型,包括疲劳效应</P>
<P>-Ability to land on all terrain surfaces on wheels and on aircraft belly.
在所有地形表面用机轮和机腹着陆的能力。</P>
<P>These are just highlights but, IMO, this is the most advanced flight model yet for a PC Simulation title.
以上只是一个概要,在我看来,这是迄今PC机模拟方面的最先进飞行模型。</P>
<P><B><FONT color=#3c57c4>怎么样?强就一个字。下面的问答更有料!</FONT></B></P>
<P><FONT color=#ff0033>问:其它的苏霍衣飞行模型有什么修改吗?</FONT></P>
<P><FONT color=#000000>答:FM improvements are that the Flanker now has a faster roll rate and the SFM(Standard Flight Model) was tweaked in roll rate for high IAS and high angle of attack.
FM的改进是,侧卫现在的滚转率更快,并微调了标准飞行模形(SFM)使滚转率达到高IAS和高攻角</FONT>[em06]</P>
<P><FONT color=#ff0033>问:Is the campaign NOW SEMI-DYNAMIC . </FONT></P>
<P>答:Regarding random events... this is from Valery:
"RandomMissionEvents = true makes all simulation random generators to start from random initial values for different mission starts. So simulation events and results may differ from start to start. If RandomMissionEvents = false then all simulation events and results will be the same for every mission start. Track events and results don't depend on the RandomMissionEvents value - they are always the same."

So, I don't know if it can be called "semi-dynamic".</P>
<P><FONT color=#ff0033>问:The Checksix preview mentions manual aerial-refuelling but says that 'currently' a lot of precision is required to maintain a connection. Does this mean that the hose does not allow for slight drifting by flexing (which I suspect is the reason that refueling was automatic previously)?</FONT></P>
<P>答:While the hose itself does not graphically move around there is some room to drift when hooked up... you can drift fore and aft and side to side, but not very much.

I hadn't tried the new refueling model until just now and I was able to load half a tank of gas into the Su-33 and only disconnected 3 times. reconnecting was pretty easy as long as you fly the flight director circle.

Once connected, the hard part is remaining on speed... I would acclerate a bit too much and drift forward, then in correcting I would get too slow and disconnect... very smooth stick and throttle movements are required.</P>
<P><FONT color=#ff0033>问:Sounds like the Su/Mig have had a major radar re-work - going to be much more deadly. Any changes to the F-15? And graphical enharncements during flight such as smokey engines or over wing vapour? Any AI tweaks you are aware of ... Sorry for so many questions, but I really love this game! </FONT></P>
<P>答:No real changes to the F-15 except that the data on the HUD was moved up on the glass allowing a better view over the nose.

No smokey engines or new vapour graphics.

The AI was worked on a lot and is much improved... wingmen are now much more effective and will also have a better chance at survival for example.</P>
<P><FONT color=#ff0033>问:Any improvements for the multiplayer?</FONT></P>
<P>答:There is a dedicated MP test group and they would be better off answering.</P>
<P><FONT color=#3300ff><B>存档一些重要资料备查,也请大家仔细研究,讨论体会</B></FONT></P>
<P><FONT color=#91ddff><B><EM><FONT color=#0033ff>Aerodynamics</FONT></EM></B></FONT></P>
<P>Realistic flight dynamics is characteristic of all simulators of Flanker family. LockOn naturally continues this tradition.




<UL>
<LI>In the dynamic model non-simplified motion equations are used. Such equations do not overlook inertial characteristics of the plane.





<LI>In the model of the engine real thrust - fuel consumption dependence on flight speed and altitude is considered. This provides real flight characteristics (acceleration, rate of climb, ceiling, maximum and minimum speed, flight range and time).





<LI>Non-linear corrections at great angles of attack are taken into account. This allows to model flight at supercritical angles of attack and also stall modes and spin.





<LI>For more complicated modes animation elements are used, for example, for the so called aerobatic "cobra" for Su-27, Su-33 and Mig-29. </LI></UL>
<P>
</P>
<P><FONT color=#91ddff><B><EM><FONT color=#0033ff>General equations</FONT></EM></B></FONT></P>
<P>Center of mass motion in wind axes is described by the following equations used at flight characteristics calculation (disregarding sliding)
<IMG src="http://www.lockon.ru/img/technology/f1.gif">
<IMG src="http://www.lockon.ru/img/technology/f2.gif">
<IMG src="http://www.lockon.ru/img/technology/f3.gif">
<IMG src="http://www.lockon.ru/img/technology/f5.gif">

where







<TABLE>

<TR>
<TD>H</TD>
<TD>- is flight altitude;</TD></TR>
<TR>
<TD>V</TD>
<TD>- is aircraft speed;</TD></TR>
<TR>
<TD>dV/dt</TD>
<TD>- is acceleration;</TD></TR>
<TR>
<TD>θ</TD>
<TD>- is flight path angle;</TD></TR>
<TR>
<TD>ψ</TD>
<TD>- is heading;</TD></TR>
<TR>
<TD>P</TD>
<TD>- is engine thrust;</TD></TR>
<TR>
<TD>Qsec</TD>
<TD>- is second fuel consumption;</TD></TR>
<TR>
<TD>G</TD>
<TD>- is aircraft weight;</TD></TR>
<TR>
<TD>φ</TD>
<TD>- is angle between thrust vector and axe x;</TD></TR>
<TR>
<TD>γ</TD>
<TD>- is angle of roll;</TD></TR>
<TR>
<TD>q</TD>
<TD>- is dynamic pressure;</TD></TR>
<TR>
<TD>Cx</TD>
<TD>- is drag coefficient;</TD></TR>
<TR>
<TD>Cy</TD>
<TD>- normal force coefficient.</TD></TR></TABLE>
Sliding is described by the following equation:
<IMG src="http://www.lockon.ru/img/technology/f6.gif">
When moving on the ground friction force is added: Ffriction = kfr * G * (1 - Ny).
When calculating Mach number and dynamic pressure the table of standard atmosphere is used.
At present in FM the following dependences are accepted for aerodynamics and engine characteristics:
Cy = Cyalfa(M) * <FONT size=+0>α</FONT> + Cymechanization * k(q) + nonlinear correction(<FONT size=+0>α</FONT>); Cy <FONT style="FONT-SIZE: 10pt">≤</FONT> Cymax(M);
Cz = Czbeta(M)* <FONT style="FONT-SIZE: 10pt">β</FONT> ;
Cx = Cx0(M) + Cxmech + Cx(M) + Bpol(M) * Cy ** 2 + Dpol(M) * Cy ** 4 - Czbeta * <FONT style="FONT-SIZE: 10pt">β</FONT> ** 2;
P(M,H,Dr) = F1(M)*F2(H)*F3(Dr);
Qsec = Ce * P / 3600

where:






<TABLE>

<TR>
<TD>M</TD>
<TD>- is Mach number;</TD></TR>
<TR>
<TD>α</TD>
<TD>- is angle of attack;</TD></TR>
<TR>
<TD>β</TD>
<TD>- is slide angle;</TD></TR>
<TR>
<TD>Dr</TD>
<TD>- is engine operating mode.</TD></TR></TABLE>
Dependences Cyalfa(M), Cymax(M), Czbeta(M), Cx0(M), Cxpodv(M), Bpol(M), Dpol(M), F1(M), F2(H), F3(Dr) are set by the tables with linear interpolation.

To get real aerodynamics characteristics of aircraft and engine flight characteristics is rather difficult due to secrecy of such information. When there is not enough information on aerodynamics characteristics and engine flight characteristics we have to correct various table dependences to agree then with known flight characteristics (accelerations, turns, climb, flight range, etc). </P>
<P><FONT color=#91ddff><B><EM><FONT color=#0033ff></FONT></EM></B></FONT></P>
<P><FONT color=#91ddff><B><EM><FONT color=#0033ff>Flight characteristics setting</FONT></EM></B></P></FONT>
<P>All coefficients in the equations to be solved are chosen for concrete planes represented in the game for piloting. Below you can find comparative data on flight characteristics calculated in LockOn program. These data were taken from official open sources. </P>
<P>Dependence of turn speed in a steady turn on Mach number at altitude of 200m above sea level for F-15C aircraft. Data from technical resources and calculated in LockOn game are compared.</P>
<P>Acceleration characteristics, dependence diagram of Mach number on time at an altitude of 3050 m at maximum engine thrust mode for F-15C aircraft. Here you can find the data from official sources and those calculated in LockOn program.
</P>
<P>Permissible Flight Data area is an outline showing permissible values of Altitude/Mach number variables for F-15C aircraft. Here you can find the data from official sources and those calculated in LockOn program.
</P>
<P>Comparison of acceleration characteristics for F-15C and Su-27 aircraft.
</P>
[此贴子已经被作者于2004-11-12 9:40:42编辑过]

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发表于 2004-11-8 13:50:05 | 显示全部楼层
<P>性苦了……</P><P>Bump!</P>
发表于 2004-11-8 13:53:19 | 显示全部楼层
<P>你们都有1.1了吗.要是有请给我一个</P>
发表于 2004-11-8 13:54:42 | 显示全部楼层
现在3GO上恐怕还没人有这个。
发表于 2004-11-8 14:01:35 | 显示全部楼层
<DIV class=quote><B>以下是引用<I>Turkey</I>在2004-11-8 13:50:05的发言:</B>

<P>性苦了……</P>
<P>Bump!</P></DIV>
<P>哪里哪里,比起你性,我们不算苦了,你百忙之中还要抽时间转载东东。</P>
发表于 2004-11-8 14:12:45 | 显示全部楼层
我们什么时候能拥有它呀
发表于 2004-11-8 14:30:47 | 显示全部楼层
坚定不疑地等、等、等。。。。。。。。。
发表于 2004-11-8 15:19:53 | 显示全部楼层
<P>是个不折不扣的硬件杀手,比现在的LO还要慢10%</P>[em06][em06]
发表于 2004-11-8 15:24:20 | 显示全部楼层
反正准备更新电脑了
 楼主| 发表于 2004-11-8 16:47:40 | 显示全部楼层
怎么没什么评论啊?害得俺辛苦半天!
发表于 2004-11-8 17:58:59 | 显示全部楼层
<P>还用评论吗?越来越真实了.真希望多多出ADDON.</P><P>要评论就评论你的辛苦大大的.</P>
 楼主| 发表于 2004-11-8 18:02:17 | 显示全部楼层
<P>是不是有点过了?比如,自动匹配地形?</P>
<P>还有啊,老丈人,很多对飞行表演利好的消息哦!侧滚、府仰都可以自动稳定了。</P>
[此贴子已经被作者于2004-11-8 18:05:33编辑过]

发表于 2004-11-8 19:16:47 | 显示全部楼层
<P>啊,那样难度降低更多会失去魅力的.</P><P>实话说,今天再次飞了简氏的F18以后.深刻体会到它的不真实,而LOCK ON的真正魅力就是它完美的气动性,这是我们这些铁杆模拟飞行员最大追求,没有了这些,就成了弱智游戏了.</P><P>真诚希望LO的未来越来越好,但愿不久再来一个LO的升级版.增加更多的机型,那我就要疯了.</P>
 楼主| 发表于 2004-11-8 22:01:07 | 显示全部楼层
老丈人怎么会疯啊,众女婿一人进贡一个配件,就没有任何问题啦!
发表于 2004-11-8 22:53:10 | 显示全部楼层
<P>- transition in horizontal flight (panic button)  平飞中的变换(应急按钮)  <img src="http://bbs.3gofly.com/Skins/Default/emot/em06.gif"> ??</P><P>=========== 应该是重新定向(恢复到水平飞行)按钮,在操纵杆顶端最右侧</P><P>FM的改进是,侧卫现在的滚转率更快,并微调了标准飞行模形(SFM)使滚转率达到高IAS和高攻角<img src="http://bbs.3gofly.com/Skins/Default/emot/em06.gif"></P><P>===========哈哈,终于加强了SU-27B的滚转能力了!IAS(indicated air speed)指示空速或表速。</P><P>非对称的机翼挂载动力学。机翼挂载动力学是指,武器挂在挂架上时有重量和阻力,而把武器从机翼上发射出去后,重量和阻力的消失影响飞机如何作用。非对称是指,轻的机翼会上升并导致加速,重的机翼会下沉并减速,这样将引起偏航。</P><P>==================[em02][em02]</P><P>对于“对冲”交战,遭遇模式(高PRF)将提供最佳的范围,而对于“追尾”,追踪模式(中等PRF)将提供最佳的范围。自动模式(间隔PRF)为两者的联合,但获取的范围减少了。</P><P>==================加强了火控雷达“脉冲重复频率”的模拟[em02]</P>
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