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<P>刚在ED论坛上看到,转过来看看,有时间翻译大致内容。</P>
<P><FONT size=1><B><FONT size=3>LOCK ON: Flaming Cliffs
Version 1.1
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Attention!</FONT></B><FONT size=3>
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Version 1.1 is not multiplayer compatible with previous versions of Lock On. All players must be using the same version of version 1.1.
Track files recorded in versions prior to 1.1 may play improperly in version 1.1.
We recommend that you avoid switching between Lock On and other applications by using Alt-Tab while in full-screen mode. This may cause memory allocation errors in the operating system and lead to graphical artifacts. If you wish to switch between Lock On and other applications, please deselect full screen mode in your graphics options.
It is strongly recommended that you familiarize yourself with keyboard layout changes; please see the key command list in Doc\KeyCommands.doc. All changed and amended keyboard commands are displayed in red.
<B><FONT size=2>Corrected bugs and added features</FONT></B>
The Su-27 and MiG-29 aircraft HUDs have been revised. Angular dimensions are now accurate; realistic symbology has been included; and new, more realistic fonts have been added.
The laser range-finder / target-designator may now overheat with overuse. Cooling time is approximately equal to its time of continuous use. Cool-down time can vary according to altitude and air temperature.
Accurate radar azimuth settings have been included for Russian aircraft. These include discrete left, central, and right zones.
The vertical radar scan zone has been adjusted for Russian Fighters. You may manually adjust the azimuth scanning zone as before using the designated axis and key commands, or by inputting the range-angle to target.
The PPS-ZPS-AUTO switch was introduced that enables optimal detection based on the target’s aspect angle. Hence, Pulse Repetition Frequency (PRF) in manually selectable: PPS – high PRF, ZPS – medium PRF, and AUTO – interleaved (alternating high and medium PRF).
Track While Scan (TWS) mode has been implemented for Russian fighters. This mode allows automated lock-on of designated targets within .85 percent of the selected weapon’s maximum range.
Home on Jam mode was implemented for Russian fighters using R-27R/ER missiles.
Missiles operating in HOJ mode (AIM-120, AIM-7, and R-27R/ER) switch to Single Target Track (STT) mode when jamming is defeated or ceases. If jamming resumes, missile guidance will fail.
The Weapons Control System (WCS) panel of the Su-25 and Su-25T is now animated. The WCS allows the player to select weapon release quantity, interval and select gun pods.
The angular dimensions of the F-15C HUD have been made more accurate.
Chaff and flares quantities have been adjusted for the Su-27.
The vertical speed scale has been introduced to the А-10A HUD when in navigation mode.
Angle-of-attack and acceleration indicators have been adjusted.
The logic for the F-15C steering dot on the HUD and VSD has been adjusted. The steering dot now indicates direction to target intercept.
The Russian “ECRAN” failure indication system is now reset when the aircraft is repaired after landing.
HUD fonts have been improved to be more legible at greater view angles and distances.
TV targeting systems can now be affected by light level and fog.
The gun sighting system for Russian fighters was corrected.
Players can set the default HUD color for each aircraft. This can be done by editing the Cockpit.lua file.
Explosions are now visible on infrared sensors.
Destroyed threats being detected by the SPO-15 "Berioza" has been corrected.
The landing gear indicator has been adjusted for extension and retraction.
The “Sukhogruz” infrared counter measure system has been added to the Su-25T.
Gun funnel placement on Russian HUDs has been adjusted, and it is now possible to manually set target base size.
In “Vertical” close air combat mode, the target can be locked on automatically now.
“Fi0” mode was redesigned to conform to the authentic system.
Roll speeds for the Su-27 and Su-33 were adjusted. At high angle of attacks, roll action can be reversed.
Operational characteristic of aircraft at high angle of attacks has been improved.
A new, more complex pilot blackout was introduced. Black-out and red out times are now based on G-loading, time-length of G-loading, and accumulated fatigue of the pilot.
New damage modeling effects have been introduced that include the aircraft exploding after severe damage or a catastrophic engine fire.
Manual control is now required when aerial refueling from a Russian aircraft. The automated system has been removed.
Realistic Circular Error Probable (CEP) characteristics have been implemented for air to ground munitions.
Rockets and missiles now rotate around their longitudinal axis when in flight.
Dual-barrel guns were added to the Su-17M4, Mirage-2000-5, Tornado and F-5E.
The AIM-120 is now properly released from the F-15C when launched from a fuselage weapon stations.
Delay time of weapon release from a multiple ejector rack (MER) was corrected.
A delay for release of sub-munitions from the KMGU dispenser was introduced.
PTAB-2.5KO anti-tank sub-munitions for the KMGU-2-96 dispenser were introduced.
Cockpit camera shake was implemented when firing a gun, taking damage, or crashing.
Colored smoke generators (red, green, blue, white, yellow, and orange) can be manually loaded on an aircraft from the Payload screen. Smoke generator trail duration has been extended as well.
More visually natural bomb release characteristics have been introduced.
The weight of numerous weapons has been adjusted.
The Tu-95 and Tu-142 tail gunner position has been corrected.
Tail gunners have been added to Tu-22M3 and Il-76MD. The weapon contains 1,200 rounds and has a range of 1,800 meters.
Over 60 buildings that can be inserted as static objects were added to the mission editor.
Six, new static objects were added to the mission editor: command center, weapon bunker, pill box, bunker, and road block.
ZSU-23 lock on range has been reduced from 12 to 5 km.
Weapon employment zones for medium- and long-range air defense systems have been significantly increased. These include: S-300PS (SA-10), Buk (SA-11), Kub (SA-6), Patriot, I-Hawk, «Moskva» (Slava-class), Ticonderoga-class, and Perry-class.
Improved flight trajectories for surface to air missiles have been introduced.
Long-range air-to-air missile launches now use a more efficient lofting trajectory.
The AI uses unguided air-to-ground rockets more effectively now.
AI aircraft will turn off their radar when between 5 and 2 km of their target. They will use non-slaved, infrared-guided missiles when in this range. When under 2 km, the AI will use their radar to allow a more accurate gun attack. However, the MiG-29 and Su-27 will use their IRST to maintain radar silence.
The AI will not waste Kh-29 or Kh-31 heavy missiles against small, mobile targets.
When attacking assigned ground targets, the AI will not attack non-assigned air defenses until its objective is complete.
Antiradar task has been renamed SEAD.
Mi-8 and Mi-24 helicopters will not crash at low speeds.
AI aircraft are now visible to other AI aircraft if they start from a parking apron.
SAMs and AAA now operate correctly from a delayed start time.
Ground and air units now take wind-speed and direction into account when calculating their aim point.
Ground units now take the maximum elevation angle of their weapon into account before attacking.
AI aircraft set to Average skill level will attack ground targets with less accuracy now.
AI aircraft will take into account wind direction when choosing which direction to attack a ground target.
Random events have been introduced; the same mission can be played multiple times with very different results. You can turn off the randomizer in the LUA script line: RandomMissionEvents = false in the file Config\World\World.lua
For cockpit designers, the ability to set the HUD-only as default was been added. See parameters in the file Config/View/Cockpit.lua
Cockpit snap views can be configured with Config/View/SnapViews.lua as Snap[plane][11] (Left) Snap[plane][12] (Right). The user can save these views as custom quick views on the Key Pad.
Cockpit view angles can be adjusted in the file Config/View/SnapViews.lua view Snap[plane][13].
Cockpit field of view (FOV) angles can be adjusted in the file Config/View/Cockpit.lua
The ejection process has been improved with the inclusion of an ejection seat rocket motor.
A dust trail or “rooster tail” now appears behind your aircraft when flying above the ground at less than 15 meters.
Player’s radio command voice was added (WINGMAN 1 folder).
When the player’s pilot dies, the camera switches to the external (F2) view.
Limit adjustments were made to mouse control.
The mouse is inoperative until the [S] key is pressed at the start of a mission.
Pressing the Backspace key with F2, F6, F8, F9 and F12 now inverts the camera direction. Previously, this moved the camera in front of the object.
In F2, F6, F8, F9 and F12 camera views, pressing [Shift –Esc] allows camera rotation around the axis modifier. The camera will always be positioned in its absolute coordinates.
All object cameras will remember their positions.
Video files recorded in AVI formats may be viewed through the 1.1 media-player.
Several problems with camera track position when rendering an AVI were corrected.
LoGetWorldObjects() function to export objects positions to the external map was added. See details in Config/Export/Export.lua
LoGetMCPState() function to extended commands was added. See details in Config/Export/Export.lua
View new data export functions in Config/Export/Export.lua, including: LoGetTargetInformation() and LoGetLockedTargetInformation() – radar target parameters and IRST, LoGetMagneticYaw() ,LoGetGlideDeviation() ,LoGetSideDeviation() ,LoGetSlipBallPosition() LoGetBasicAtmospherePressure(), LoGetControlPanel_HSI(), LoGetEngineInfo() – new flight parameters in metric system. LoGetRoute() – flight route.
Seasonal settings in the mission editor do not influence the star map and daylight length; a summer day is assumed. This was done because “real” winter daylight hours would be quite short. Accurate star field settings can be created with Config\World\World.lua, in this case, the star map and planets correctly show the date and the daylight hours.
Pressing the [Num Lock] and F11 keys will release the padlock, but it will not return the camera to its initial position.
Simultaneous use of Track-IR and mouse is now possible.
The delay when replaying saved missions was corrected.
Incorrect view angles when viewing a saved mission has been corrected.
Camera shake functions (CameraJiggle and CameraFloat) [Shift-J] were placed in the View.lua file. Users may adjust both coefficients and the function.
It is now possible to place active and static objects on buildings.
Note that having cockpit reflections active in the Su-25 and Su-25T can reduce frame rates by as much as 40%.
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New labels configuration options</B><FONT size=1><B> </B>
Configuration and visibility range of air, ground and sea object labels can be set in the file: LOCKON\Config\View\Labels.lua
For example, label setting for the aircraft are as follows:
AirFormat = {}
AirFormat[100] = ""
AirFormat[10000] = "%N%n%D%n%P"
AirFormat[20000] = "%N%n%D"
AirFormat[30000] = "%D"
AirFormat[50000] = "'"
At a distance of 50 km from the player, the object will appears as an apostrophe mark “’”.
At a distance of 30 km from the player, the apostrophe mark changes to show the distance to object.
At a distance of 20 km from the player, the object-type-name is added below the distance.
At a distance of 10 km from the player, the name of the pilot is added below the type and distance.
At a distance of 100 meters from the player, the label disappears.
All distance values can be edited by the user, but the maximum value cannot exceed 50,000. Labels for all types of aircraft, ground units, ships, weapons may be set.
<B><FONT size=2>Additional information on 1.1 multiplayer</FONT></B>
1.1 multiplayer allows the host to transfer LUA files to clients. These files are described in the configuration file: \Config\Network\config.lua
This mechanism allows the host to enforce settings that include labels, difficulty settings and others. This is designed to protect the game session from cheating, invalid settings, and modifications.
(写不下了,跟贴继续)</FONT></P>
[此贴子已经被作者于2005-2-22 10:34:58编辑过]
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