|
新更新的消息
So, in a nut shell, that is where we are with DCS: Black Shark and we are still shooting for a release sometime later in 2008.
DCS: Black Shark Update: 09 July 2008
After a longer than expected delay due to some new build problems (accurate track file reproduction), I have a new DCS update for you. As last time, most of the DCS: Black Shark effort is focused on identifying and fixed the many bugs that are still in the code. Given the increased complexity of the Ka-50 over previous aircraft we have modeled, the likelihood of bugs creeping in grows dramatically. Additionally, the new Mission Editor, new campaign system, re-vamped multiplayer, and new GUI interface has certainly brought a new set of testing and debugging challenges. We realize that a few of you are a bit grumpy about the delays, but please understand that we wish to release a quality product and not put it out the door with known, significant bugs.
In addition to testing and debugging, a lot work continues on missions. These are sub-divided into the single missions, campaign missions and training missions. While there is still a lot of work to do on this front, some of the missions are already in test and this is proving a valuable tool in identifying bugs in other areas of the code.
Here are a few items that have worked there way into the code base since my last update:
- Track file reproducibility problems have been resolved
- Multi-monitor support has been added. Now you can set, i.e. standard view + Shkval view on 2 monitors
- New TrackIR support is added
- NATO mission editor icons have been added, in addition to new Russian style military icons
- English caution/warning lamps have been added to the Ka-50 cockpit
- Mission editor keyboard commands have been added (Del, etc.)
- Icing and de-icing of blades and pitot tube has been added
- Turbulence has been added
- Engines icing has been added
- Dust influence on engines has been added
- Engines deterioration and failures by exceeding normal operational conditions has been added
- Hydro system and brakes have been adjusted
- Autopilot sensors are adjusted to be more realistic real
- Control system channel failures have been added
- Triple-head support has been added
- Trigger coalition rule has been added t Mission Editor
- Weather presets have been added
- New GUI music has been added
- Installer has been added
- Cloud density has been adjusted
- Start and end mission string is added to debriefings
- New system of preloading resources has been implemented. This may result in objects not appearing right after changing views to a not previously displayed object. This may also give more FPS on not top-line PCs when terrain preloading is set to 80km, but this will probably not cause any FPS changes with terrain preloading set to 20km.
- Flatter effect for blades is added (human FM)
- Ceilings are tuned (human FM)
- This of course is in addition to a long list of resolved bugs.
In addition to the 550+ page Ka-50 flight manual mentioned earlier, we have also now completed the 160+ page DCS manual that covers all the GUI elements to include such pages as the Mission Editor, Campaign Editor, Multiplayer screen, etc.
So, in a nut shell, that is where we are with DCS: Black Shark and we are still shooting for a release sometime later in 2008.
As for after DCS: Black Shark, work continues on other aircraft modules. Although these are certainly works in progress and hardly complete, I have attached a few development cockpit images of the F-16C and Mi-24. To reiterate what was mentioned before, we have a list of aircraft modules that are currently in development and one stage or another; however, that does not mean that we will not consider other aircraft if we have the proper data and feel the aircraft fits well within our entertainment and military simulation lines.
Thanks,
Matt
那么,(很拥挤很忙碌全力以赴,大概就这意思),这就是我们现在与《DCS:黑鲨》的关系,并且依然期待在2008年晚些时候发布。
《DCS:黑鲨》更新,2008年7月9日
在由于一些创建问题(准确的录象文件回放?)导致的超过预期的延迟之后,我有一个新的DCS更新为你们提供。在上一次中,大部分的人力用于识别和修正代码中的bug。由于赋予了Ka-50比之前我们模拟的任何一种飞行器都更高的复杂性,bug戏剧性地增多了。另外,新的任务编辑器,新的战役系统,re-vamped多人游戏,新的GUI界面确实带来了新的测试和除错挑战。我们意识到你们中的一些人已经不耐烦了,但请理解我们希望发布一个高质量的产品而不是让它带着一堆已知的明显的bug就出门。
为了测试和除错,很多工作依然在进行着。它们详细地划分到单个的任务、战役、训练。虽然有很多工作依然在进行中,一些任务已经在测试中,并提供了宝贵的工具以在代码中的其他部分识别bug。
下面是一些自上次更新后的代码工作:
- 录象文件回放问题解决了
- 加入了多显示器支持。现在你可以设置---比如--标准视角+Shkval在两台显示器上
- 新的TrackIR支持的加入
- NATO任务编辑器图标加入,以及新的俄罗斯风格军事图标
- 英文提示/告警灯加入到Ka-50的座舱中
- 任务编辑器键盘指令的加入(Del等)
- 结冰/除冰以及皮托管(pitot tube)的加入
- 湍流的加入
- 引擎结冰的加入
- 沙尘对引擎的影响加入
- 超出正常工作状态时的引擎恶化和失效的加入
- 液压系统和刹车的调节
- 自动驾驶传感器调整为更接近真实
- 控制系统管路失效的加入
- Triple-head支持的加入
- 触发器连动规则加入到任务编辑器中
- 预设天气主题的加入
- 新的GUI音乐加入
- 安装器的加入(installer)
- 云层密度调整
- 任务开始/结束字串加入到任务汇报中
- 集成了新的资源预载入系统。这个应该会解决当改变视角到一个之前未观察的物体后物体没有立刻出现的问题。这也会在预载入地形设置为80km时给高端PC更多的FPS值,但估计不会有任何FPS变化如果地形预载入设置为20km。
- 螺旋桨颤动效应加入(human FM)
- 上限调整(human FM)
- 一大堆的bug解决
除了之前提到的550多页的Ka-50飞行手册,我们现在也已经完成了160多页的DCS手册,包括了所有的GUI元素比如任务编辑器、战役编辑器、多人游戏界面等等。
所以,in a nut shell,我们依然期待在2008年晚些时候发布DCS:Black Shark
当然对于黑鲨之后的东西,工作已经开始于其他的飞行器模组。虽然他们已经确实在开发中并且还没完成,但我还是贴几张开发中的F16C和Mi-24的座舱图片。重申之前说过的,我们有一系列飞行器模组正在开发中或者其他什么的阶段,然而,那并不表示我们就不会考虑其他的飞行器(如果我们有恰当的数据并且觉得它对我们的产品线有益)
谢谢各位捧场
Matt
抱歉,我没找到图片,sorry ---kiss4luna
[ 本帖最后由 kiss4luna 于 2008-7-12 16:23 编辑 ] |
|