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黑鲨的图像质量配置文件(更新为1.02版)

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发表于 2009-2-21 09:43:20 | 显示全部楼层 |阅读模式
Ka-50\Config\graphics_bs.cfg


----------------------------------------

start_position = {-61, 1.2, -70};
start_position = {-180, 10.2, 630};
start_position = {-153.5, 0.1, 438};
start_position = {-60, 0.2, -60};
start_position = {0, 0.2, 0};
PlugIns
{
    Renderer = "DXRenderer.dll";
    Plugin1 = "MitkaGraphics.dll";
    Plugin2 = "ZweiBlau.dll";
    Plugin3 = "AVIMaker.dll";
    Plugin4 = "Weather.dll";
    GrEffects = "Effects.dll";
    Plugin5 = "RenderEffects.dll";
}
DisplayMode
{
    resolution = {1024, 768};
    bpp = 32;
    fullscreen = 0;
    aspect = 1.333333333;
    Interface
    {
        resolution = {1024, 768};
        bpp = 32;
        fullscreen = 0;
        aspect = 1.333333333;
    }
    Simulation
    {
        resolution = {1024, 768};
        bpp = 32;
        fullscreen = 1;
        aspect = 1.333333333;
    }
    AVI
    {
        resolution = {640, 480};
        fullscreen = 0;
        aspect = 1.3333;
    }
}
SurfaceMaterials
{
    file = ".\\Bazar\\Graphics\\Materials\\mfd.lma";
    file = ".\\Bazar\\Graphics\\Materials\\map.lma";
    file = ".\\Bazar\\Graphics\\Materials\\infrared.lma";
    FixedPipeline
    {
        file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
        file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
    }
    SWPipelineNoFog
    {
        file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
        file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
    }
    SWPipeline
    {
        file = ".\\Bazar\\Graphics\\Materials\\landGf3.lma";
        file = ".\\Bazar\\Graphics\\Materials\\mirrorGf3.lma";
    }
    SWPipeline
    {
        file = ".\\Bazar\\Graphics\\Materials\\landE3Gf2.lma";
        file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
    }
}
Precaching
{
    around_camera = 50000;
    around_objects = 10000;
    around_types = {"world", "point"};
    preload_types = {"map", "world", "mission"};
}
TexturePaths
{
    path = ".\\Bazar\\TempTextures\\";
    path = ".\\Bazar\\Effects\\WaterNormals\\";
    path = ".\\Bazar\\TestTextures\\";
    path = ".\\FUI\\Common\\BS\\";
    path = ".\\FUI\\Common\\";
    path = ".\\FUI\\Common\\Net\\";
}
ModelDescriptions = ".\\Bazar\\ModelLOD.txt";
ModelPaths
{
    path = ".\\Bazar\\World\\Shapes\\";
    path = ".\\Bazar\\Terrain\\Structures\\High\\";
}
Camera
{
    current = "Medium";
    Low
    {
            near_clip = 0.2;
            middle_clip = 5;
            far_clip = 80000;

        structures = {30, 2000};
        trees = {0, 0};
        dynamic = {300, 20000};
        objects = {3000, 80000};
        mirage = {3000, 20000};
        surface = {10000, 50000};
        lights = {50, 10000};

        lodMult = 1;
        lodAdd = 100;
    }
    Medium
    {
      near_clip = 0.2;
      middle_clip = 5;
      far_clip = 100000;

        structures = {35, 3500};
        trees = {0, 0};
        dynamic = {300, 5000};
        objects = {3000, 40000};
        mirage = {3000, 15000};
        surface = {5000, 15000};
        lights = {100, 30000};

        lodMult = 1.5;
        lodAdd = 0;
    }
    High
    {
      near_clip = 0.2;
      middle_clip = 5;
      far_clip = 90000;

        structures = {30, 3000};
        trees = {0, 0};
        dynamic = {300, 5000};
        objects = {3000, 15000};
        mirage = {3000, 15000};
        surface = {5000, 15000};
        lights = {100, 30000};

        lodMult = 1.5;
        lodAdd = 0;
    }
}
ShadowLevel = 1;
LightsLevel = 0;
MirrorsLevel = 0;
TextureLevel = 2;
WaterQuality = 0;
FogQuality = 1;
SceneFile = "medium";
TextureCollections
{
    highFolder = ".\\Bazar\\TempTextures\\";
    common = ".\\Bazar\\Terrain\\Surface\\LandTexturesBMP.cdds";
    common = ".\\Bazar\\Terrain\\Surface\\LandTexturesTGA.cdds";
    spring = ".\\Bazar\\Terrain\\Surface\\LandTexturesSprBMP.cdds";
    spring = ".\\Bazar\\Terrain\\Surface\\LandTexturesSprTGA.cdds";
    common = ".\\Bazar\\Terrain\\Surface\\LandTexturesSumBMP.cdds";
    common = ".\\Bazar\\Terrain\\Surface\\LandTexturesSumTGA.cdds";
    autumn = ".\\Bazar\\Terrain\\Surface\\LandTexturesAutBMP.cdds";
    autumn = ".\\Bazar\\Terrain\\Surface\\LandTexturesAutTGA.cdds";
    winter = ".\\Bazar\\Terrain\\Surface\\LandTexturesWinBMP.cdds";
    winter = ".\\Bazar\\Terrain\\Surface\\LandTexturesWinTGA.cdds";
    common = ".\\Bazar\\Terrain\\Surface\\MapTexturesBMP.cdds";
    common = ".\\Bazar\\Terrain\\Surface\\MinvodyNEW.cdds";
    common = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds";
    common = ".\\Bazar\\Effects\\EffectRiverTGA.cdds";
    common = ".\\Bazar\\World\\TexturesBMP_weapons.cdds";
    common = ".\\Bazar\\World\\RealisticMoonV2.cdds";
        common = ".\\Bazar\\World\\WorldTexturesBMP3.cdds";
    common = ".\\Bazar\\World\\WorldTexturesTGA3.cdds";
    common = ".\\Bazar\\World\\WorldTexturesTGA2.cdds";
    common = ".\\Bazar\\World\\WorldTexturesTGA.cdds";
    common = ".\\Bazar\\World\\WorldTexturesBMP2.cdds";
    common = ".\\Bazar\\World\\WorldTexturesBMP.cdds";
    common = ".\\Bazar\\World\\WorldTexturesBMP1.cdds";
    common = ".\\Bazar\\World\\ShipTexturesBMP.cdds";
    common = ".\\Bazar\\World\\ShipTexturesTGA.cdds";
    common = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds";
    common = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds";
    common = ".\\Bazar\\Effects\\effects.cdds";
    common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesBMP.cdds";
    common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesTGA.cdds";
    common = ".\\Bazar\\World\\WorldTexturesTGA1.cdds";
    common = ".\\Bazar\\World\\temp.cdds";
        common = ".\\Bazar\\World\\Cockpit-Ka-50 TexturesEn.cdds";
    common = ".\\Bazar\\World\\Cockpit-Ka-50 Textures.cdds";
    common = ".\\Bazar\\World\\Cockpit-Ka-50 NIGHTextures.cdds";
    common = ".\\Bazar\\World\\Y_FInal_Texture.cdds";
    common = ".\\Bazar\\World\\Y2_FInal_Texture.cdds";
    common = ".\\Bazar\\World\\Y3_FInal_Texture.cdds";
    common = ".\\Bazar\\World\\Y4_FInal_Texture.cdds";
    common = ".\\Bazar\\World\\Y5_FInal_Texture.cdds";
        common = ".\\Bazar\\World\\S-8.cdds";
        common = ".\\Bazar\\World\\UAZ-469.cdds";
    common = ".\\Bazar\\World\\Y4_FIame.cdds";
    common = ".\\Bazar\\World\\Vehicles_misc.cdds";
    common = ".\\Bazar\\World\\Weapons10.cdds";
    common = ".\\Bazar\\World\\AH-64_Apache.cdds";
    common = ".\\Bazar\\World\\gunners.cdds";
    common = ".\\Bazar\\World\\KA-27textures.cdds";
    common = ".\\Bazar\\World\\UH_60_textures.cdds";
    common = ".\\Bazar\\World\\T_Textures.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Swedish_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Snow_Splatter_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Dragon_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Turkey_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Night1_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Olive_Grey_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Apache_Green_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Light_Field_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Dark_Grey_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Desert1_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_USMC_Grey_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Desert2_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Dark_Dirty_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Black_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Tropic_Green_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Black_#26_paint_scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Desert3_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_NewYear.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_DOSAAF_Scheme.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Canadian_Camo1.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_German8320.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_RNAF_01.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_SAA_Standard.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_SAA_Arido.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_SAA_Boscoso.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Belgium_Camo.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Belgium_SAR.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Belgium_Olive.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Denmark_Camo1.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Georgia_Camo1.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_UK_Camo1.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Norway_Camo1.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_USA_MARINES1.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_USA_ARMY1.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_USA_MARINES2.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_RNAF_Wooded.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_France_Camo1.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_France_Camo2.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_France_Desert.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Israel_Camo1.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Israel_Camo2.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Israel_Camo3.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Ukraine_Camo1.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Ukraine_Camo1dirt.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Worn_Black.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_Denmark_Navy_Trainer.cdds";
        common = ".\\Bazar\\World\\Ka-50_Fictional_German8332.cdds";
        common = ".\\Bazar\\World\\ground_obj_lom.cdds";
        common = ".\\Bazar\\World\\CockpitsPlatinumBMP.cdds";
        common = ".\\Bazar\\World\\yak-40_tex.cdds";
        common = ".\\Bazar\\World\\Su-25T_Fictional_Black.cdds";
        common = ".\\Bazar\\World\\Su-25T_BLR.cdds";
        common = ".\\Bazar\\World\\Su-25T_DC.cdds";
        common = ".\\Bazar\\World\\Su-25T_DCW.cdds";
        common = ".\\Bazar\\World\\Su-25T_Lipetsk.cdds";
        common = ".\\Bazar\\World\\Su-25T_Lipetsk_2.cdds";
        common = ".\\Bazar\\World\\Su-25T_NAVY.cdds";
        common = ".\\Bazar\\World\\Su-25T_T8M.cdds";
        common = ".\\Bazar\\World\\Su-25_common_textures.cdds";
        common = ".\\Bazar\\World\\Su-25_Russian_Skins.cdds";
        common = ".\\Bazar\\World\\Su-25_Ukrainian_Skins.cdds";
        common = ".\\Bazar\\World\\Su-25_Georgian_Skins.cdds";
}
season = "summer";
RenderStates
{
    Folder = ".\\Bazar\\Graphics\\";
    Parser = ".\\Bazar\\Graphics\\RenderStateParser.cfg";
    DefaultRsFile = ".\\Bazar\\Graphics\\default.rsbin";
}
MaterialAliasFile
{
    GF3 = ".\\Bazar\\Graphics\\Materials\\materials.lma";
    GF3 = ".\\materials_TT.lma";
    GF2 = ".\\Bazar\\Graphics\\Materials\\materialsE3GF2.lma";
}
landfile2 = ".\\Bazar\\Terrain\\Surface\\land.lsa2";
BinScene = ".\\Bazar\\Terrain\\Scenes\\medium.scn";
roads
{
    road = ".\\Bazar\\Terrain\\Roads\\roads.rn2";
    road = ".\\Bazar\\Terrain\\Roads\\rails.rn2";
}
superficial
{
    file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_East.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_North.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_West.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Georg.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Georg_Commun.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Georg_TreeLines.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Cauc_MinVody.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_North_TreeLines_1.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_North_TreeLines_2.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_NCauc_TreeLines.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_NCauc_TreeLines_2.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_NCauc_TreeLines_3.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_VPP.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Onlay_Coastline.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_1.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_2.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_3.sup";
    file2 = ".\\Bazar\\Terrain\\Onlay\\Rivers_Banks_4.sup";
    map = ".\\Bazar\\Terrain\\Map\\map_buildings.sup";
    map = ".\\Bazar\\Terrain\\Map\\map_lep.sup";
    map = ".\\Bazar\\Terrain\\Map\\map_rivers.sup";
    map = ".\\Bazar\\Terrain\\Map\\land_map_L0.sup";
    map = ".\\Bazar\\Terrain\\Map\\land_map_L2.sup";
    map = ".\\Bazar\\Terrain\\Map\\map_towns.sup";

    english
    {
        map = ".\\Bazar\\Terrain\\Map\\map_towns_names_en.sup";
    }

    russian
    {
        map = ".\\Bazar\\Terrain\\Map\\map_towns_names_ru.sup";
    }
}

LandLodDistances
{
    LandDay
    {
        L01 = 8000;
        L12 = 40000;
    }
    LandNight
    {
        L01 = 8000;
        L12 = 40000;
    }
    Map
    {
        L01 = 50000;
        L12 = 120000;
        L23 = 200000;
        L34 = 300000;
        L45 = 400000;
    }
    MapAlt
    {
        L01 = 50000;
        L12 = 120000;
        L23 = 200000;
        L34 = 300000;
        L45 = 400000;
    }
    MapTex
    {
        L01 = 50000;
        L12 = 120000;
        L23 = 200000;
        L34 = 300000;
        L45 = 400000;
    }
    MFD
    {
        L01 = 10000;
        L12 = 25000;
    }
}
LModelFiles
{
    lmf = ".\\Bazar\\Terrain\\Structures\\model.lm";
    lmf = ".\\Bazar\\Terrain\\Structures\\land_offside_model.lm";
}
LandTextureLighting = 1;
LandSunFactor = 0.7;
OldLandNoise
{
    perSquare = 5;
    perSquare2 = 150;
    front = 1000;
    back = 22500;
    top = 2500;
    map_high = 20000;
    bottom = 2000;
    noisemax = 0.5;
    noisemin = 0.1;
}
NoiseStrip
{
    min = 2095;
    max = 2505;
}
ScreenshotQuality = 95;
ScreenshotName = "ScreenShots/ka50_%03d.jpg";
ScreenshotExt = "jpg";
EffectOptions = 0;
Exhaust = 0;
ShadowDensity = 0.6;
PilotName = "No";
FogParam1 = 10;
FogParam2 = 1.1;
CivilianRoutes = "";
AviFolder = "Movies/";
PilotNames = 0;
MaxFPS = 60;
AdvancedEffect = 0;
TreesQuality = 3;
TreeDistance = 870;
RenderEffect = 0;
ObjectTextureQuality = 1;
LandScapeTextureQuality = 1;
CloudAspectThreshold = 0.03;

MFD_render_params
{
        two_pass_always                       = true;
        dist_multiplier_fov_base        = 0.3;
        second_pass_start_fov                 = 0.1;
        second_pass_far_clip                  = 100;
        single_pass_near_clip                 = 10;
}

[ 本帖最后由 kiss4luna 于 2010-5-27 11:46 编辑 ]
发表于 2009-2-27 17:25:51 | 显示全部楼层
沙发,弱弱地问一下,做什么用?
 楼主| 发表于 2009-2-27 18:06:05 | 显示全部楼层
发表于 2009-2-27 18:33:13 | 显示全部楼层
冒昧的建议一下:
图像质量还与Option.lua文件有关,可以也把它贴出了研究讨论。
发表于 2009-2-27 18:36:58 | 显示全部楼层
目前知道 far_clip = 60000;
这个等式值越小,电视制导显示器的图像质量越差,越不容易分辨目标与背景的差异!
你可以试试将所有的far_clip值改为 far_clip = 6000,肯定你在电视知道显示器里看不清东西。
 楼主| 发表于 2009-2-28 16:13:21 | 显示全部楼层
lol
 楼主| 发表于 2009-2-28 16:17:46 | 显示全部楼层
原帖由 daohaozei 于 27/2/2009 18:33 发表
冒昧的建议一下:
图像质量还与Option.lua文件有关,可以也把它贴出了研究讨论。


这个文件在哪?
发表于 2009-3-28 01:27:27 | 显示全部楼层
原帖由 kiss4luna 于 2009-2-28 16:17 发表


这个文件在哪?


D:\Program Files\1C\Eagle Dynamics\Ka-50\BlackShark\data\scripts
 楼主| 发表于 2009-3-30 21:41:27 | 显示全部楼层
谢ls
发表于 2009-3-30 23:21:06 | 显示全部楼层
原帖由 kiss4luna 于 2009-3-30 21:41 发表
谢ls


不客气。大家一起研究。
发表于 2009-11-6 11:13:31 | 显示全部楼层
冒昧的问下 楼主的配置是????
发表于 2010-5-27 09:40:50 | 显示全部楼层
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