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楼主 |
发表于 2006-4-5 12:25:52
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<br>这个是 \Lock On\Config\View\view.lua 文件里关于抖动的参数 <br>-- CameraJiggle() and CameraFloat() functions make camera position<br>-- dependent on FPS so be careful in using the Shift-J command with tracks, please.<br>function CameraJiggle(t)<br> local rotX, rotY, rotZ<br> rotX = 0.05 * math.random() * math.sin(37.0 * (t - 0.0))<br> rotY = 0.05 * math.random() * math.sin(41.0 * (t - 1.0))<br> rotZ = 0.05 * math.random() * math.sin(53.0 * (t - 2.0))<br> return rotX, rotY, rotZ<br>end<br><br>function CameraFloat(t)<br> local dX, dY, dZ<br> dX = 0.61 * math.sin(0.7 * t) + 0.047 * math.sin(1.6 * t);<br> dY = 0.43 * math.sin(0.6 * t) + 0.067 * math.sin(1.7 * t);<br> dZ = 0.53 * math.sin(1.0 * t) + 0.083 * math.sin(1.9 * t);<br> return dX, dY, dZ<br>end<br><br>编程的来看看<br> |
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