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[新闻] 据报ACES Game Studio已被遣散,FSX成为绝唱

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发表于 2009-1-23 16:38:29 | 显示全部楼层 |阅读模式
Redmond, Washington-based ACES Studio, the Microsoft-owned internal group behind the venerable Microsoft Flight Simulator series, has been heavily affected by Microsoft's ongoing job cuts.

Development sources have told Gamasutra that a large portion of the dev house's staff has been let go - with multiple reports indicating that the entire Flight Simulator team has been axed.

The Microsoft-owned Flight Simulator is possibly the game industry's longest-running continuous franchise. 

The first Microsoft-branded version was released in 1982, and ongoing development stretches back over more than a quarter-century and twelve main versions.

The most recent version, Flight Simulator X, was released in 2006 and said to have been a success, with an expansion in 2007. A Microsoft representative had confirmed at that time that further editions of the game were in development.

Corroborating the reports, Twitter messages from collaborators of theFlight Simulator workers are claiming that the layoffs occurred earlier today, following Microsoft's announcement that it would immediately cut around 1,400 jobs.

The Flight Sim series is well-known not just for its official releases, but for its unusually dedicated fan base, which has produced copious amounts of user mods and resources for players.

Also in development at ACES Studio was Microsoft Train Simulator 2, the followup to Kuju's original 2001 game. The sequel was previously speculated to be releasing this year. Furthermore, ACES Studio was responsible for Microsoft ESP, a wide-ranging "visual simulation platform" based on Flight Simulator X technology. 

The future of the three software lines in or out of house is unclear, particularly given how extensive the ACES Studio layoffs are said to be, but Gamasutra has contacted Microsoft for comment on the report.


Version history
Main article: History of Microsoft Flight Simulator
1982 – Flight Simulator 1.0
1983 – Flight Simulator 2.0
1988 – Flight Simulator 3.0
1989 – Flight Simulator 4.0
1993 – Flight Simulator 5.0
1995 – Flight Simulator 5.1
1996 – Flight Simulator 95
1997 – Flight Simulator 98
1999 – Flight Simulator 2000
2001 – Flight Simulator 2002
2003 – Flight Simulator 2004: A Century of Flight
2006 – Flight Simulator X

[ 本帖最后由 Mutha 于 2009-1-23 16:39 编辑 ]
发表于 2009-1-23 16:43:05 | 显示全部楼层
发表于 2009-1-23 16:44:02 | 显示全部楼层
好,不用再为FS系列为奔波硬件了!
发表于 2009-1-23 16:48:06 | 显示全部楼层
玩下红牛祭奠FS
发表于 2009-1-23 16:48:34 | 显示全部楼层
0h....fuck
发表于 2009-1-23 16:57:36 | 显示全部楼层
内容是洋文看不懂。看标题知道FS不生产了。(买两套,以后可能升值)
发表于 2009-1-23 17:25:10 | 显示全部楼层
FSX本来就是一个失败品
发表于 2009-1-23 20:35:09 | 显示全部楼层
不算个失败品吧,算做一个FS历程里由“严肃”转向游戏性的一个尝试
发表于 2009-1-23 20:39:23 | 显示全部楼层
FSX是游戏不是模拟?
发表于 2009-1-23 22:06:01 | 显示全部楼层
  微软裁掉5k人……
发表于 2009-1-23 23:01:23 | 显示全部楼层
本质上就是个游戏,FS9的游戏性是不怎么样的。但FSX在游戏性上的确可以叫做FS系列的飞跃。姑且叫做尝试吧
其实游戏和模拟的界定我自己都是模糊的,作为一个模拟游戏来说,处处较“真”卖不出好销量,假了又对不起招牌
发表于 2009-1-23 23:07:27 | 显示全部楼层
原帖由 whoknows_why 于 2009-1-23 22:06 发表
  微软裁掉5k人……



对哦,金融危机影响实体经济,工厂倒闭了没钱买电脑,没钱买电脑就没钱买系统....

但是中国不管怎么样都没什么买系统的啊,要买只买番茄花园...微软这下没话说
发表于 2009-1-24 00:41:05 | 显示全部楼层
百姓苦啊。失业的是职员。
发表于 2009-1-24 01:50:38 | 显示全部楼层
AVSIM早间有这个新闻。不过刚刚上去的时候删除掉了。
微软关闭AES Studio是不大可能的,毕竟他们刚刚推出了专业版的ESP,基于FSX技术。
http://www.microsoft.com/esp/
至于能否有FS系列的续作或者续作什么时候能拿出来就难说了。

FSX很多人说游戏性加强其实只是一个表面的现象。之所以能做到这样是因为整个平台,接口的更新,例如simconnection,提供的新的SDK可以实现原有FS版本上没有的功能,可以说是一个本质上的飞跃。这些个体现最明显的体现莫过于大家说得“游戏性”增强“,不过比较可惜的是目前的插件开发商介于大量FS9用户不得不开发双版本的插件,直接导致了一些FSX原本能做的更多更好的特性因为不喜欢被FS9用户”骂娘“而导致的阉割,毕竟只会看表面不会看本质的人一大把,avsim论坛上的口水帖子有兴趣的可以自己翻。更重要的是,这种做法无异于加长了软件的开发周期。

总之FSX有点像VISTA,本质上也许并没有那么糟糕,但是却被口水淹的危机四起。也许真的有一天FS消失了他们才会知道无理取闹的代价。

[ 本帖最后由 mccoy007 于 2009-1-24 01:57 编辑 ]
发表于 2009-1-24 14:40:51 | 显示全部楼层
其实james所说的也仅仅是一种必然的现象,每一次FS更新换代,都会带来一半的喝彩,一半的倒彩...

和当年FS2002换2004的时候,国外还有很多完家发誓绝对不玩FS2004,几年之后再看看如何...

相信历史仍然会重演,毕竟FS9里的缺点大家有目共睹,FSX里的新技术带来不仅仅是游戏性的延伸,更是一系列技术的延伸
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