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[翻]1.11 new feature

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发表于 2005-10-22 10:30:18 | 显示全部楼层 |阅读模式
<P><b>翻译:Beter Hans
修正:EG-</b><A><FONT color=#990000><b>狂pai</b></FONT></A>  (红色字体)</P>
<P><B>==================================================
Attention!</B>
注意
Version 1.11 is not multiplayer compatible with previous versions of Lock On. All players must be using version 1.11.
1.11 只能和 1.11 联网
1.11 只能正常播放 1.11 的 trk 文件</P>
<P>
Track files recorded in versions prior to 1.11 may not play back correctly in this version.
Because of the added capability of some modern SAM systems to intercept anti-radiation missiles, some missions and campaigns may have become overly difficult. In this case, please edit the missions manually. The best solution may be to increase the quantity of aircraft in SEAD packages or decrease the number of SAM units.

<B>Corrected bugs and added features
bug 修正和新特点</B></P>
<UL>
<LI>A memory leak caused by the client and host having different scenery settings has been fixed. This affected both single and multiplayer games.
解决了一个由内存溢出导致的主机与客户端画面不一样的问题,对单人游戏也有作用.



<LI>A radar lock warning is now given to F-15C/A-10A player when locked by an Su-27/MiG-29 in Home On Jam (HOJ) mode.
美机被Mig-29/su-27 用 HOJ(锁定干扰源)模式锁定后能接受到雷达告警


<LI>No radar lock warning is given to Russian aircraft when locked by an F-15C in HOJ mode.
苏机被美机用 HOJ 模式锁定后将不能接受到雷达告警


<LI>Even if the launch aircraft is destroyed, Active Radar Homing (ARH) missiles will trigger a radar lock warning when in active range.
即使发射导弹的飞机被摧毁,主动制导导弹一单到达弹头激活依然可以触发雷达锁定告警



<LI>Lock ranges when in Close Air Combat (CAC) modes have been decreased to 10 nm.
在近距离空战CAC 模式下 锁定距离降低到 10海里



<LI>If an aircraft is using active Electronic Counter Measures (ECM), it is no longer possible to detect the emitter through terrain.
当飞机使用ECM电子干扰后,就不能侦测到被地面物体所阻挡的发射器信号



<LI>Level of Detail (LoD) models have been added to ground vehicles. This has increased frame rate when vehicles are viewed at a distance.
为地面车辆作了 LOD 模型(就是近看的时候很多多边形 远看就用很少多边形) 增加FPS 用



<LI>The F-15C can no longer identify a jamming target as friendly or enemy
F-15C 将无法识别一个干扰物体是友机还是敌机
.


<LI>Radar lock for the F-15C in Vertical Scan (VS) mode and Gun mode is no longer instantaneous.
F-15c 在垂直扫描模式和行炮模式下 雷达锁定不是即时的???(不懂什么意思 不会飞 F-15...)



<LI>The F-15C backup artificial horizon now works correctly.
F-15 的备用水平仪 恢复正常工作



<LI>The F-15C backup compass on the canopy frame now shows the correct heading.
F-15 的备用罗盘(机舱的上房那个)可以正常显示了



<LI>The F-15C can no longer acquire targets located behind a jamming aircraft.
如果前方有开干扰的飞机 F-15 将无法获得前方的目标信息...


<LI>Fixed the incorrect indication of range to next waypoint on the F-15 HUD.
修正了 F-15 显示下一个 waypoint 距离的 bug


<LI>The chaff and flares quantity for the F-15 has been increased. It is now equipped with 120 chaff packets and 60 flares.
F-15 的热焰弹和铝箔条数量增加 120箔条数 60热焰弹


<LI>The Su-27/33 and MiG-29 appear on the TEWS and RWR as a ‘29’ symbol because of the similarity of the associated radars.
Su-27/33 Mig-29 在 TEWS 和 RWR 上都将显示成 29. 因为他们的雷达都机本一样.



<LI>ARH missiles will now use a conical search pattern when trying to acquire or reacquire a target. The search pattern will begin from the longitudinal axis of the missile, or the last known position of a designated target.
ARH 导弹将使用 圆锥搜索方式搜索目标?. (不太理解,请高人翻译) 可能就是那种轨迹是螺旋状的导弹..



<LI>Seeker gimbal limits for ARH and IR guided missiles have been significantly reduced.
ARH 和红外导弹的 导弹头搜索角度变小



<LI>Patriot, I-HAWK, MICA AR, and Buk missiles can now use a loft trajectory when engaging targets at long range.
<FONT color=#dc143c>爱国者,霍克红外型,米卡AR型,以及牛栅导弹可以使用过顶弹道,当探测远程目标时。</FONT><FONT color=#faffff>Q:?\!(--未经许可,禁止转载,0]W )S</FONT>



<LI>New AWACS detection logic. AWACS will now be limited by radar max range, min range, angle of beam, horizon, and terrain masking. Additionally, target detection will take into account a target’s radar cross section (RCS), its aspect angle, and its air speed (targets below the threshold gate will not be detected).
全新预警机预警模型. 现在预警机将受到 雷达最大距离 最小距离 角度问题?,地形问题的种种限制。外加目标的确定怎加了计算目标的 RCS 值 当空速低于这个门限的时候目标将无法被察觉.



<LI>New early warning radar (EWR) detection logic. EWR will now be limited by radar max range, min range, angle of beam, horizon and terrain masking. Additionally, target detection will take into target size, its aspect angle, and air speed (targets below the threshold gate will not be detected).
早期预警雷达将使用和预警机一样的模型架构.



<LI>Missing lighting reflections for all flyables, except Su-25T, have been added to canopies.
舱盖上加了反光效果 (SU-25t 已经有了)


<LI>Clients can now always enter their selected aircraft if the server has been running for more than eight hours.
如果服务端开机8小时以上..客户端可以始终选择它们选中的飞机


<LI>Client stability in multiplayer has been increased.
多人游戏中 客户端的稳定性提升


<LI>Clients no longer suffer stuttering.
客户端不会有UFO?????


<LI>Client aircraft no longer shake in the air if flying in the Caucasus region.
高加索地区 客户端飞机不再抖动.



<LI>View editing of client-recorded track files has been corrected.
客户端的录像可以被正常编辑和播放了


<LI>When uninstalling, it is now possible to save your registry file automatically.
删除LOCKON时可以自动保存注册表信息



<LI>The "Press S" client message is no longer displayed at the start of a multiplayer game.
客户端没有 "按 S" 健开始的显示了


<LI>Cockpit lights will no longer work unless aircraft power has been turned on.
在飞机电源没有打开前,座舱灯光不可用.


<LI>Landing approach audio cues now cease once over the runway threshold.
降落提示告警将在跑道头.触发一次


<LI>A-10A chaff and flare counters being reversed has been fixed.
A-10A 的铝伯条 和 热焰 计数器颠倒情况修正



<LI>In MP, players may now recover on the aircraft carrier after it has changed course.
多人游戏中 当航母改变航线后 你就可以在航母上复活...



<LI>If two clients spawn on the aircraft carrier deck simultaneously, the program will no longer crash.
解决了 2 架飞机在航母上 死机的 bug.



<LI>Force Feedback support for aircraft using the Standard Flight Model (SFM) has been improved.
为标准飞行模式改良了力回馈


<LI>AGM-154s will no longer collide if dropped in salvo mode.
<FONT color=#dc143c>就是说不死鸟导弹在齐射时不会相互碰撞在一起了。</FONT>



<LI>AGM-154 will no longer perform unrealistic flight maneuvers.
AGM-154 不会再像  UFO 那样做不可思议的机动...


<LI>Air Launched Cruise Missiles (ALCM) will no longer engage moving targets.
空中发射的巡航导弹将不会攻击移动目标.



<LI>The motion of the Target Designation (TD) box is no longer inverted if assigned to a joystick axis.
当把HUD 上的目标定位指针用轴控制时将不会乱跳.



<LI>When jumping to another aircraft, cannon ammunition count will now be correct.
当切换飞机时 子弹数量 bug 修复


<LI>The wheels of client aircraft will now turn.
客户端飞机的轮子可以转动打湾了


<LI>Flaming Cliffs logo has been added to the Main Menu image.
燃烧的悬崖标志将出现在主菜单


<LI>The acceleration/deceleration indicator logic in the HUD of Russian aircraft was changed to reflect it's real prototype. The indicator’s movements were made discrete for all aircraft.
加速/减速指示器修正,为了翻印真实原型 指示器的运动轨迹将是不连续的.


<LI>Fixed MP bug with "invisible" missiles of SAM systems after reloading.
修正了 重新加入后 看不到 sam 导弹的 bug.


<LI>Fixed crash bug when player would re-spawn in an Su-33 after the carrier was sinking.
修正 当航母沉默后 SU-33 的复活 bug


<LI>Fixed the crash bug when loading asymmetric payloads on wingtip launchers of the Su-27 aircraft (for example – R-73 and Sorbtsia).
修正不能在飞机2段挂不一样东西的 bug.


<LI>Fixed the fuel gage on MiG aircraft. It will now indicate the remainder of fuel in the external tanks.
修正了原来 MIG-29 看到副油箱中的油的 bug


<LI>Decreased probability of freezes/stutters before incoming AWACS messages.
降低了在预警信息来到前的不流畅...


<LI>Fixed MP bug which decreased client’s acquisition range of helicopters.
多人游戏中降低了客户端搜索到直升机的距离.


<LI>Fixed engine operating time for the Kh-35 missile. The missile will now fly to its maximum range.
Kh-35 导弹引擎工作时间修正,现在能飞到最远的距离了.


<LI>The Vulcan anti-aircraft system will now initiate lock warning on the RWR/SPO systems.
<FONT color=#dc143c>在RWR/SPO 模式下被‘密集阵”近防系统锁定时会激发告警信号。</FONT>


<LI>Modern SAM systems can now engage anti-radiation missiles.
更先进的SAM系统,可能应付反辐弹弹了


<LI>In MP, the position of flaps, brakes and gear of the Su-25T will now be displayed correctly.
多人游戏中 能正确看到其他人的 SU-25T 的 襟翼 减速版 和 起落架情况了.


<LI>In MP, clients will no longer see incorrect cannon position for ground units during strikes over static objects and ground points.
多人游戏中修正地面物体的火炮显示...


<LI>Fixed calculation of the sun’s position, which previously resulted in erroneous time of day after 3 or more months, which affected the gameplay of long campaigns.
修正了一天中太阳的位置,对时间战役有好处


<LI>Star-Force (SF) copy protection software will no longer require a CD check at every start-up. Instead, it will only request it once a week.
CD 版 LOCKON 的 SF 将不需要内次放入 CD 了,只需要每个星期 检查一次
(羡慕阿.....)



<LI>SF is now compatible with 64-bit MS Windows OS.
支持 64位MS操作系统


<LI>Added a new Lua function in Lock On\Config\Network\stats.lua file. This function can permit or forbid the display of multiplayer event messages. By default, the messages are permitted by the chat log = true; line.
增加 LUA 新功能 允许或不显示 server 信息.



<LI>Added labels for all airports in the F10 view.
F10 下能看到 飞机标签了(如果打开的话)


<LI>New 3D model of the S-8 unguided rocket by Alexander "Redline" Solovkov.
由亚历山大飞友提供的新 S-8 无指导火箭的 3D 模型.


<LI>New 3D model of the Hydra 70 rocket, ALARM, and Sea Eagle missiles by George "GYS71" Sinitso.
由飞友乔治提供的新 Hydra 70 火箭 告警 对海导弹模型


<LI>New 3D model of the RIM-66 missile by Dmitry Kirichinsky.
由Dmitry Kirichinsky提供的 RIM-66 模型


<LI>New 3D model of the KAB-1500 guided bomb, 9M113, and 9M114 missiles by Marat "Aim" Zeinetdinov.
由 Marat "Aim" Zeinetdinov.  提供的 KAB-1500 指导炸弹 9M113 9M114 导弹模型


<LI>New 3D model of the CBU-97 cluster bomb and Kormoran by Marс Marbot.
Marс Marbot.提供的CBU-97 开暴炸弹模型


<LI>New 3D model of the FAB-1500 free-fall bomb and the S-5 unguided rocket by Peter "Peter Pan" Ruzanov.
由 Peter Pan 提供的 FAB-1500 自由落体炸弹 和 S-5 非制导火箭的模型 (这人是 who? 我叫 Beter Pan... 昏....)


<LI>New 3D model of the BL-755 cluster bomb, Kh-65, AGM-62, AGM-154, AGM-84E, AGM-119 missiles, GBU-12, GBU-16, GBU-27 guided bombs, and Zuni unguided rockets by Yury "SuperVasia" Bratukhin
由 . Yury "SuperVasia" Bratukhin 提供的 BL-755 cluster bomb, Kh-65, AGM-62, AGM-154, AGM-84E, AGM-119 missiles, GBU-12, GBU-16, GBU-27 guided bombs, and Zuni unguided rockets 模型


<LI>New 3D model of the AIM-54C missile by Mig-Mag.
由 MIG-MAG 提供的 凤凰导弹模型</LI></UL>
<P>
We returned the old 800 x 600 graphics resolution to support the use of 3D goggles. However, this resolution may cause some anomalies with the user interface; therefore we don’t advice the use of this resolution for normal gameplay.</P>
<P>开放 800x600 底分辨率支持 主要为了为 3D 眼镜提供方便 (普通情况下部推荐使用)</P>
[此贴子已经被作者于2005-10-22 14:27:44编辑过]

发表于 2005-10-22 11:18:07 | 显示全部楼层
<P>谢楼主了</P>
发表于 2005-10-22 12:03:37 | 显示全部楼层
[em02][em02]看着够羡慕的
发表于 2005-10-22 12:53:05 | 显示全部楼层
<LI>A radar lock warning is now given to F-15C/A-10A player when locked by an Su-27/MiG-29 in Home On Jam (HOJ) mode.
美机被Mig-29/su-27 用 HOJ(锁定干扰源)模式锁定后能接受到雷达告警

<LI>No radar lock warning is given to Russian aircraft when locked by an F-15C in HOJ mode.
苏机被美机用 HOJ 模式锁定后将不能接受到雷达告警</LI><LI>The chaff and flares quantity for the F-15 has been increased. It is now equipped with 120 chaff packets and 60 flares.
F-15 的热焰弹和铝箔条数量增加 120箔条数 60热焰弹


哈哈哈哈^^发了发了</LI><P>Radar lock for the F-15C in Vertical Scan (VS) mode and Gun mode is no longer instantaneous.
F-15c 在垂直扫描模式和行炮模式下 雷达锁定不是即时的???(不懂什么意思 不会飞 F-15...)
</P><P>这个我感觉现在F15在垂直模式下锁定和1。1里的27一样的迟钝了,而且锁定距离减了一半???!!!</P>[em06]
发表于 2005-10-22 12:57:20 | 显示全部楼层
<DIV class=quote><B>以下是引用<I>hitncl</I>在2005-10-22 12:53:05的发言:</B>

<LI>A radar lock warning is now given to F-15C/A-10A player when locked by an Su-27/MiG-29 in Home On Jam (HOJ) mode.
美机被Mig-29/su-27 用 HOJ(锁定干扰源)模式锁定后能接受到雷达告警


<LI>No radar lock warning is given to Russian aircraft when locked by an F-15C in HOJ mode.
苏机被美机用 HOJ 模式锁定后将不能接受到雷达告警</LI>
<LI>The chaff and flares quantity for the F-15 has been increased. It is now equipped with 120 chaff packets and 60 flares.
F-15 的热焰弹和铝箔条数量增加 120箔条数 60热焰弹


哈哈哈哈^^发了发了</LI>
<P>Radar lock for the F-15C in Vertical Scan (VS) mode and Gun mode is no longer instantaneous.
F-15c 在垂直扫描模式和行炮模式下 雷达锁定不是即时的???(不懂什么意思 不会飞 F-15...)
</P>
<P>这个我感觉现在F15在垂直模式下锁定和1。1里的27一样的迟钝了,而且锁定距离减了一半???!!!</P>[em06]</DIV>没关系啦,准心一般都有感觉的...导弹方面赚啊!...爽啊!!!
发表于 2005-10-22 18:47:47 | 显示全部楼层
<P>Radar lock for the F-15C in Vertical Scan (VS) mode and Gun mode is no longer instantaneous.
F-15c 在垂直扫描模式和行炮模式下 雷达锁定不是即时的???(不懂什么意思 不会飞 F-15...)</P>
<P>应解释为:F-15c 在垂直扫描模式和航炮模式下,雷达不会再快速自动锁定了。是不是这样去验证一下就知道了。</P>
发表于 2005-10-24 14:47:02 | 显示全部楼层
<P>[em06]</P><P>为什么苏机的干扰弹数量不增加呢?</P><P>SU-25的副油箱两端还是没有小翅膀么?(3D模型缺陷,或者因引用了美机油箱)</P><P>感觉很多设计BUG当初引入时就应该避免,何必要等以后再费力修正?</P>
发表于 2005-10-25 21:41:56 | 显示全部楼层
楼主是不是经常在 航空世界那本杂志上发表文章啊
 楼主| 发表于 2005-10-25 23:12:16 | 显示全部楼层
我只买&lt;航空知识&gt;和... &lt;现代音响技术&gt;...
发表于 2005-10-26 09:40:00 | 显示全部楼层
<P>“If an aircraft is using active Electronic Counter Measures (ECM), it is no longer possible to detect the emitter through terrain.
当飞机使用ECM电子干扰后,就不能侦测到被地面物体所阻挡的发射器信号”    不解,雷达发射器信号?不开ECM就可以侦测到了么?</P>“The F-15C can no longer acquire targets located behind a jamming aircraft.
如果前方有开干扰的飞机 F-15 将无法获得前方的目标信息...”    不解,是指锁定一架飞机后,如果它的后面还有其他开着干扰的飞机,那么这架被锁定的飞机的信息也无法被识别?还是指开着干扰源的飞机就算被锁定也无法识别?<P>“In MP, players may now recover on the aircraft carrier after it has changed course.
多人游戏中 当航母改变航线后 你就可以在航母上复活...”    不解,以前联网时随时都可以在航母上复活,但是要与其它飞机错开复活时间,现在只有等航母改变航线后才可以复活?</P><P>谁给个答案?我还没装1.11呢。</P>
发表于 2005-10-26 16:25:44 | 显示全部楼层
<P>1.不能隔山探机</P>
<P>2.前面飞机jam了,后面的飞机不能定位</P>
[此贴子已经被作者于2005-10-26 16:36:00编辑过]

发表于 2005-10-26 17:11:52 | 显示全部楼层
<P>“If an aircraft is using active Electronic Counter Measures (ECM), it is no longer possible to detect the emitter through terrain.
当飞机使用ECM电子干扰后,就不能侦测到被地面物体所阻挡的发射器信号” </P><P>意思是:ECM信号也会被地形遮挡。</P><P>“The F-15C can no longer acquire targets located behind a jamming aircraft.
如果前方有开干扰的飞机 F-15 将无法获得前方的目标信息...”    不解,是指锁定一架飞机后,如果它的后面还有其他开着干扰的飞机,那么这架被锁定的飞机的信息也无法被识别?还是指开着干扰源的飞机就算被锁定也无法识别?</P><P>意思是:如果目标躲在干扰源后面,F-15C不能锁定它。</P><P>我也没有1。1,无法验证。</P>
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