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ED创建者谈未来产品开发计划

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发表于 2005-4-11 13:16:01 | 显示全部楼层 |阅读模式
<H2><FONT size=3>日前,OGL.ru网站对ED公司的创立者Tishin Igor进行了采访。时间关系,就不做全文翻译了,其中最令人感兴趣的内容是有关ED后续产品开发的几个问题,对此,Tishin Igor透露了以下内容:</FONT></H2>
<H2><FONT size=3>对于ED未来的产品系列开发计划及新机型,ED的设想首先是把目前LOCKON中已存在的机型全部转换成新的物理模型,下一步是开发出F-16、米格29K和一些直升机系列(如:卡50、米28、阿帕奇等),其中卡50的开发基本已经完成。</FONT></H2>
<H2><FONT size=3>对于产品开发的侧重点,在采访者所列出的拟真度、画面质量和其它一些方面上,Tishin Igor毫不犹豫地选择了“拟真度”,并将其放在最优先考虑地位置。</FONT></H2>
<H2><FONT size=3>至于下一个产品系列,Tishin Igor表示仍会是航空模拟类游戏,但不会再命名为“LOCKON”了,新的名称目前尚未决定。</FONT></H2>
<H2>下面是采访原文节选</H2>
<H2>Interviews with developers Lock On (editorial)</H2>
<DIV class=text-read align=justify>
<P>Today's conversation we will conduct with the man, by whom Russia is obliged by one of the most realistic simulators (if not emulators!) the aircraft of Ryy; Su-27 Flanker And <a href="http://world.altavista.com/babelfish/trurl_pagecontent?lp=ru_en&amp;trurl=http%3a%2f%2fwww.ogl.ru%2fpc%2f7779%2flib%2fread%2f1021974389%2fwww.lockon.ru" target="_blank" ><FONT color=#354e5f>Lock on</FONT></A> , by the founder of firm Eagle dynamic by Tishin by Igor.  

<b></b><b>OGL: How do you do. Be presented, if you please, to our readers: What is your name, and what duties you do fulfill in Eagle dynamic? </b></P>
<P><b></b>Me they call Tishin Igor, I am the director of company Eagle Dynamics and the leader of projects Flanker/LockOn.

</P>
<P align=center><b></P>
<P align=center><IMG src="http://ogl.ru/data/1/59/1112883933.jpg" align=center border=1></P>
<P>OGL: Say, if you please, when was based company? Its name eloquently speaks about your directivity of Ryy; to aviasimulyatory. Actually whether firm is called so precisely because of your, let us say so, profile? </b></P>
<P>Company was based in 1991 and its name is actually connected with the basic direction of our activity of Ryy; by aviation simulators.  

<b></b><b>OGL: History knows where more subsidence aviasimulyatorov, than those that became famous Ryy; the latter can be transferred on the fingers. But those simulators, which close approached the realism, probably the most small group of games of all. Nevertheless, why you decided to undertake this complex matter of Ryy; the creation of aviasimulyatorov. Who was the initiator of this idea? There was some game, which inspired to the creation of the fact that we now do call <a href="http://world.altavista.com/babelfish/trurl_pagecontent?lp=ru_en&amp;trurl=http%3a%2f%2fwww.ogl.ru%2fpc%2f7779%2flib%2fread%2f1021974389%2fwww.lockon.ru" target="_blank" ><FONT color=#354e5f>Lock on</FONT></A> ?</b></P>
<P><b></b>The idea of the creation of company, which carries out realistic aviation simulators belongs to me since 1991. During development and output of our first program product there was perhaps only one analogous product of Ryy; Falcon-3 from company Microprose.

<EM></EM><EM>Note OGL. Actually remarkable game of its time. Having a good drawing and a realism, it is nevertheless complicated to name it the valuable simulator, such as, prkticheski it became Flanker 1.0  
</EM>
<b>OGL: How for long did ripen idea Flanker, and then Lock on? Were examined and the different versions of games, about which they could be?</b>  </P>
<P><b></b>Idea Flanker arose during my work in company Interavia in 1990-91 yr., and <a href="http://world.altavista.com/babelfish/trurl_pagecontent?lp=ru_en&amp;trurl=http%3a%2f%2fwww.ogl.ru%2fpc%2f7779%2flib%2fread%2f1021974389%2fwww.lockon.ru" target="_blank" ><FONT color=#354e5f>LockOn</FONT></A> arose as the logical continuation of a series of simulators Flanker of 1.0 Ryy; 2.5. games of other genres never drew me.

</P>
<P align=center><IMG src="http://ogl.ru/data/1/59/1112818259.jpg" align=center border=1></P>
<P><b></b><b>OGL: The most famous the "avia of igrodel" in the history - Microprose, had at its disposal of the director of Ryy; the former pilot. But that, and the main thing, who, you helped in the creation of this realistic simulator, that even those, who nothing understand in the aviation, understand "here he, what realism of flight"! It is completely clear that the hand of professional here is examined.</b>  </P>
<P><b></b>The developers of the first version Flanker were the former colleagues OF TSAGI - CENTRAL INSTITUTE OF AEROHYDRODYNAMICS IM. N YE ZHUKOVSKIY, who were being occupied in the Soviet time by professional aviation trainers, yes even 4 graduate himself and, in the past, the scientific worker OF THE MAI.  

<b></b><b>OGL: After the output of game you were convinced of the success of your creation? </b></P>
<P><b></b>Probably, it is faster yes.  

<b></b><b>OGL: You are contented by such success, as was achieved? By the way, as game it was evaluated in the West? For which it in essence they did praise also for which they did criticize?</b></P>
<P><b></b>If we speak about <a href="http://world.altavista.com/babelfish/trurl_pagecontent?lp=ru_en&amp;trurl=http%3a%2f%2fwww.ogl.ru%2fpc%2f7779%2flib%2fread%2f1021974389%2fwww.lockon.ru" target="_blank" ><FONT color=#354e5f>LockOn</FONT></A> , then praise and scold its different people, but for one and that. So some tell that love game for realizm(oruzhiye, the instruments, dynamics, graph, etc.), in other -this realism in no way spray some perfume, they want anything simpler.

<EM></EM><EM>Note OGL. Surprising people! Who prevents them from playing in by less realistic simulators?
</EM>
<b></b><EM></EM><b>OGL: But, as you do think, why, in Russia is so popular aviation theme? There are whether differences in the love for this genre between us and Europeans and Americans?</b></P>
<P><b></b>I do not think that the aviation is more popular than in THE USA. The discussion can deal concretely with our game. The fact is that in it are simulated greater the partly Russian aircraft, so strongly widely proclaimed by the Russian OF THE MEDIA. If we made only western aircraft, not about what popularity not there would be and speech.

<EM></EM><EM>Note OGL. And nevertheless Igor speaks out too categorically. Probably, <IMG src="http://ogl.ru/data/1/59/1112818320.jpg" align=right border=1>it underestimates our public. Really in the entire country it will not be located man, who does play in Lock on, not because Russian and on the Russian technology, but because this is very qualitative and realistic simulator? I do not believe.</EM><b></P>
<P><EM></EM>OGL: It is good. But entire cursor both graphic and physical, for you it was necessary to create by itself, also, from zero?</b></P>
<P>Yes, all three games Flanker 1.0, Flanker 2.0 and LockOn were done from zero different commands.

<b></b><b>OGL: How, in your opinion, in possible principle drawing nearer game the level of reality on the the usual PC? How you do think, in you still did remain the potential, in order to improve physics to this limit? </b></P>
<P><b></b>It is confident, that still there is the heavy stock of that, what it is possible to dostich' on the the usual PC. as an outstanding example serves our last product LockOn:Gor4cie of cliffs.  

<b></b><b>OGL: On the site there are these words: "for the simulation of the behavior of aircraft Su-25T in the game does adapt the detailed physical model, which is been further development of models, used in game <a href="http://world.altavista.com/babelfish/trurl_pagecontent?lp=ru_en&amp;trurl=http%3a%2f%2fwww.ogl.ru%2fpc%2f7779%2flib%2fread%2f1021974389%2fwww.lockon.ru" target="_blank" ><FONT color=#354e5f>LockOn</FONT></A> " A on what it is based this physical model airplane? </b></P>
<P><b></b>Model Su-25T is the development of our previous models in the sense that it much more precise (more realistic) its predecessors arose because of the experience of the creation of the previous models. However, this substantially different from the predecessors model, by an order is more complex in the realization, and is more precise in the perception. New model became possible because of the substantially increased productivity of computers.  

<b></b><b>OGL: As far as is known in game <a href="http://world.altavista.com/babelfish/trurl_pagecontent?lp=ru_en&amp;trurl=http%3a%2f%2fwww.ogl.ru%2fpc%2f7779%2flib%2fread%2f1021974389%2fwww.lockon.ru" target="_blank" ><FONT color=#354e5f>Lock on</FONT></A> : hot cliffs on the aircraft of 52 000 ranges. How in detail, today, it is possible "to dismantle aircraft" so that with the entry in it of rocket it would be pulled down maximally naturally? </b></P>
<P><b></b>Su-25T it is pulled down to 30 parts, for each of which place the textures depending on damage. And this is far from limit.

<b></b><b>OGL: By the way about rockets themselves. How it did be possible to design their behavior? The completely different reaction of different rockets to the rocket evasion maneuvers is especially interesting. How it did be possible to carry out such complex calculations?</b></P>
<P><b></b>When similar questions are posed, Nekrasov's lines involuntarily are recalled: "и0; this labor, Vanya, was terribly huge.". But generally, the secrets there are none, this is the simply large labor of the association of the wonderfully educated people. The behavior of rockets is known from the open sources and from our foreign consultants. To us it remains to use its institute knowledge and habits of programming.  
</P>
<P align=left><b></b><b>OGL: Personally for me flanker (beginning from version 2.0) and Lock on forever they imprinted as games with the global, thought-out, completely volumetric, living peace. This remarkable special feature is by itself being understood, or the creation of global war was planned originally, and without it was unthinkable the ideology of game? </b></P>
<P><b></b>You are actually right, the simulation of global war was always considered as the final goal. Hence there were all requirements for the realism of landscape and the behavior of objects.  
</P>
<P align=center><IMG src="http://ogl.ru/data/1/59/1112818279.jpg" align=center border=1></P>
<P><b></b><b>OGL: A little about the future of a series. What, you do count, aircraft will be in the future versions Lock on? </b></P>
<P><b></b>Is planned the full translation of all existing in the game aircraft into the new physical model, the development of aircraft F -16, MiG-29K, helicopters KA -50, Mi-28N, Ah-6в Apache, and a whole series of others.

<b></b><b>OGL: Some are interested, will be added the manned helicopters?</b></P>
<P><b></b>Yes, 4 already it answered. We already complete development Ka-50.

<b></b><b>OGL: To that mainly in the future can be oriented <a href="http://world.altavista.com/babelfish/trurl_pagecontent?lp=ru_en&amp;trurl=http%3a%2f%2fwww.ogl.ru%2fpc%2f7779%2flib%2fread%2f1021974389%2fwww.lockon.ru" target="_blank" ><FONT color=#354e5f>Lock on</FONT></A> : to the realism, to graph, or to something something different? </b></P>
<P><b></b>Realism, where it enters and realistic drawing, will as before be our highest priority.  

<b></b><b>OGL: But there are whether other projects, about which you would want to describe, or you are wholly devoted to peace <a href="http://world.altavista.com/babelfish/trurl_pagecontent?lp=ru_en&amp;trurl=http%3a%2f%2fwww.ogl.ru%2fpc%2f7779%2flib%2fread%2f1021974389%2fwww.lockon.ru" target="_blank" ><FONT color=#354e5f>Lock On</FONT></A> ?</b></P>
<P><b></b>Today this no longer Lock On, but is faster even the new series of games - aviation simulators, whose name we thus far did not devise.

<b></b><b>OGL: Well, then we will follow the news, and without fail to report about the games from the remarkable company - Eagle dynamic. But to us only it remains to be requested with Igor.  
</b>
<b>We will sparkle, we desire to you the success in the realization of that outlined. Thanks for the fact that they agreed to this interview, and frankly answered our questions. To the new encounters (both in air and on the earth)!</b></P>
</DIV>
发表于 2005-4-11 13:23:38 | 显示全部楼层
<P>我就知道不会有F18。不过还是好消息。</P><P><FONT face=黑体 color=#1111ee size=6>今天不是愚人节吧</FONT></P>[em02]
 楼主| 发表于 2005-4-11 13:28:47 | 显示全部楼层
<P>也算是好消息吧,起码有个盼头,不过所需等待的时间就........</P>
发表于 2005-4-11 15:12:18 | 显示全部楼层
<P>好消息.</P><P>现在已经有了个平台,新增加飞机的功作量应该不会太大吧. </P>
发表于 2005-4-11 15:49:42 | 显示全部楼层
<P>igor对3GO很支持,这次团购就是与他联系的,他是老板他直接做主了。</P>
发表于 2005-4-11 17:23:20 | 显示全部楼层
还是开发个新游戏吧,改来改去没有突破。
发表于 2005-4-11 17:30:26 | 显示全部楼层
<DIV class=quote><B>以下是引用<I>jpbird</I>在2005-4-11 17:23:20的发言:</B>
还是开发个新游戏吧,改来改去没有突破。</DIV>
<P>又要忍受跳票了</P>[em13]
发表于 2005-4-11 17:43:12 | 显示全部楼层
<P>新的现代战机游戏肯定会开发的。所以我说五次激活足够了</P>
发表于 2005-4-11 17:59:22 | 显示全部楼层
<P>过几年地上的车或者坦克也可以自己开了!!</P>
发表于 2005-4-11 20:51:55 | 显示全部楼层
估计又要几百块吧~~~~~~~~~~`
发表于 2005-4-12 08:18:35 | 显示全部楼层
<P>Fighterops第一个商业版本模拟的也是F16,据说图象更好,航电更真实,可以把Falcon4淘汰掉;不知道ED的F16能做到什么水平,不过有竞争总是件好事,呵呵,拭目以待</P>[em05]
发表于 2005-4-12 16:08:27 | 显示全部楼层
不知到时是啥配置?现在开始赞钱!
发表于 2005-4-12 18:03:57 | 显示全部楼层
呵呵,干脆ED把航母也开发吧,这下就超爽了......还有:驱逐舰,潜艇,M1,T80......不说了,再说下去,<FONT size=3>Tishin Igor就要叉着我的脖子问我要钱了.</FONT>
[此贴子已经被作者于2005-4-12 18:09:18编辑过]

发表于 2005-4-12 18:55:38 | 显示全部楼层
<P>期待!!!!</P>
<P>原文出处????想看...</P>
[此贴子已经被作者于2005-4-12 18:59:54编辑过]

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